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Re: v1.3 Update

Posted: Mon Oct 31, 2016 8:28 am
by Spacey
Downloaded the update, but some of the sound effects aren't playing?

Re: v1.3 Update

Posted: Mon Oct 31, 2016 11:27 pm
by Blue Prefect
Can someone update the scpgamepedia to show the new elevator room please since the versions page only takes you to heavy containment section.

Re: v1.3 Update

Posted: Tue Nov 01, 2016 2:35 pm
by AveryLP
Blue Prefect wrote:Can someone update the scpgamepedia to show the new elevator room please since the versions page only takes you to heavy containment section.
Just go to the console and type room2shaft, and check it out yourself.
I do agree that the elevator room and the medibay need more pictures on their article sections though.

Re: v1.3 Update

Posted: Fri Dec 02, 2016 3:55 am
by Blue Prefect
I hope I'm not necroposting but could references or possibly appearances of more GOI(Group of Interest) of the the SCP foundation universe such as the Global Occult Coalition,Serpent's Hand and Church of the Broken God be added into later versions of the game.Such as finding a document that mentions one of these groups because I know that the Chaos Insurgency is already the cause for the containment breach.
Just a thought :idea:

Re: v1.3 Update

Posted: Fri Dec 02, 2016 9:14 pm
by ME2
Blue Prefect wrote:I hope I'm not necroposting...
There is nothing wrong about bringing some life back into this Thread.

Re: v1.3 Update

Posted: Sun Dec 04, 2016 4:17 am
by Blue Prefect
ME2 wrote:
Blue Prefect wrote:I hope I'm not necroposting...
There is nothing wrong about bringing some life back into this Thread.
Good because I don't usually post on a forum after its gone quiet for a month.But anyhow I hope they take my suggestions to add further GOI(Group Of Interest)

Re: v1.3 Update

Posted: Sun Dec 04, 2016 6:11 am
by AveryLP
Blue Prefect wrote:
ME2 wrote:
Blue Prefect wrote:I hope I'm not necroposting...
There is nothing wrong about bringing some life back into this Thread.
Good because I don't usually post on a forum after its gone quiet for a month.But anyhow I hope they take my suggestions to add further GOI(Group Of Interest)
Adding some references to groups like the GOC could be kinda interesting.

Re: v1.3.4 Update

Posted: Fri Dec 23, 2016 5:34 pm
by Vane Brain
v1.3.4
Spoiler
- Added an OpenAL wrapper created by Mirage Labs.
- Added bump mapping and texture LOD selection.
- Added syringes.
- Added new SCP-294 drinks.
- Added a vomit parameter to SCP-294.
- New battery textures.
- Leaving the name field blank when creating a new game now sets the game name to "untitled".
- Any changes to the player's options from the pause menu are now saved when the "esc" key is pressed to unpause the game.
- Class-D/Scientist textures are now pre-loaded into memory.
- Changed the theme that plays inside SCP-1499's dimension.
- Added a theme to SCP-914's containment chamber.
- Added Devil Particle System by bytecode77 for better particle effects

Bug Fixes:
- Fixed collision issues with the structures in SCP-1499's dimension.
- Fixed some errors with the chunk mechanics within SCP-1499's dimension (chunks can now be spawned to infinity).
- Tweaked SCP-860-2's spawning logic and fixed a bug that made it unable to attack the player while they are moving.
- Fixed visual bugs relating to the disabling of secondary lights.
- Fixed a bug that caused SCP-1048 drawings acquired via SCP-1162 to not work.
- Fixed the framelimit value resetting itself to large values after quitting the game.
- Fixed the eyedrops texture using the strange bottle texture.
- Fixed the gas mask in room2closets having a reduced size.
- Fixed the maintenance tunnels not generating based on the selected seed.
- Repositioned a button in room2shaft that was being placed inside a wall.
- Fixed the floating buttons in room2closets.
- Fixed bugs relating to the "spawn" console command.
- Fixed teleportation bug with the "tele X Y Z" command

Re: v1.3.4 Update

Posted: Sat Dec 24, 2016 11:11 pm
by VincentRipperdactyl
Vane Brain wrote:v1.3.4
Spoiler
- Added an OpenAL wrapper created by Mirage Labs.
- Added bump mapping and texture LOD selection.
- Added syringes.
- Added new SCP-294 drinks.
- Added a vomit parameter to SCP-294.
- New battery textures.
- Leaving the name field blank when creating a new game now sets the game name to "untitled".
- Any changes to the player's options from the pause menu are now saved when the "esc" key is pressed to unpause the game.
- Class-D/Scientist textures are now pre-loaded into memory.
- Changed the theme that plays inside SCP-1499's dimension.
- Added a theme to SCP-914's containment chamber.
- Added Devil Particle System by bytecode77 for better particle effects

Bug Fixes:
- Fixed collision issues with the structures in SCP-1499's dimension.
- Fixed some errors with the chunk mechanics within SCP-1499's dimension (chunks can now be spawned to infinity).
- Tweaked SCP-860-2's spawning logic and fixed a bug that made it unable to attack the player while they are moving.
- Fixed visual bugs relating to the disabling of secondary lights.
- Fixed a bug that caused SCP-1048 drawings acquired via SCP-1162 to not work.
- Fixed the framelimit value resetting itself to large values after quitting the game.
- Fixed the eyedrops texture using the strange bottle texture.
- Fixed the gas mask in room2closets having a reduced size.
- Fixed the maintenance tunnels not generating based on the selected seed.
- Repositioned a button in room2shaft that was being placed inside a wall.
- Fixed the floating buttons in room2closets.
- Fixed bugs relating to the "spawn" console command.
- Fixed teleportation bug with the "tele X Y Z" command
Nice features, I wonder what the new 294 drinks are.

Re: v1.3.4 Update

Posted: Sun Dec 25, 2016 1:26 am
by Nehpys
VincentRipperdactyl wrote: Nice features, I wonder what the new 294 drinks are.
[youtube]j6eyEMydhVg[/youtube]