I think we need to make a system requirementsNiborius wrote:I haven't had any MAV so far and my fps is above 90 at all times as well, so it is indeed computer related
Re: Now that v1.3 is out...
#12I am incredibly surprised with what blitz3D can make indeed when I reveal 049 via the console we die directly.
I am a jealous person of what make regalis in fact :p
I am a jealous person of what make regalis in fact :p
Re: Now that v1.3 is out...
#13I actually wonder if in the future, SCP-1499's dimension will get some events as it currently has no purpose except for going on SCP-1499-1 safari.
It at least would be nice to see some events there. (This is just a suggestion for 1499)
It at least would be nice to see some events there. (This is just a suggestion for 1499)
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: Now that v1.3 is out...
#14We will work on it for next updatesAveryLP wrote:I actually wonder if in the future, SCP-1499's dimension will get some events as it currently has no purpose except for going on SCP-1499-1 safari.
It at least would be nice to see some events there. (This is just a suggestion for 1499)
Re: Now that v1.3 is out...
#15KirbyMario12345 wrote: They didn't even fix the fucking 049 MAV. And missing textures everywhere. 1.3 is a rushed piece of shit.
To be honest, for me it doesn't even lag the slightest (and that is for me even if i'm in the debug mode that is running way slower than the orginal EXE).SypthenTV wrote: I'm waiting for 1.3.1. I got a ton of MAV's throughout the game, and that usually never happens. Thank you Third Subdivision Team.
And to be honest, the lag is a bit unbearable too.
And the MAVs you got (mostly if it had missing textures or whatnot) were most likely RAM related or whatnot (it's also a problem in the NTF mod too). The game also simply still has some problems with handling loaded data in the RAM.
And YouTubers didn't seemed to had much problems with 1.3 so far, so it has something to do with your PCs.
Re: Now that v1.3 is out...
#16To be quite frank, my PC is shit. And to be honest, Containment Breach isn't very optimized, even after the 1.3 update. You should be able to accommodate for crappier PC's, and smooth out the game.PXLSHN wrote:KirbyMario12345 wrote: They didn't even fix the fucking 049 MAV. And missing textures everywhere. 1.3 is a rushed piece of shit.To be honest, for me it doesn't even lag the slightest (and that is for me even if i'm in the debug mode that is running way slower than the orginal EXE).SyphenTV wrote: I'm waiting for 1.3.1. I got a ton of MAV's throughout the game, and that usually never happens. Thank you Third Subdivision Team.
And to be honest, the lag is a bit unbearable too.
And YouTubers didn't seemed to had much problems with 1.3 so far, so it has something to do with your PCs.
I would also like to say, that just because you didn't lag doesn't mean others will.
Re: Now that v1.3 is out...
#17Then try 16 bit version of SCP CB! (you can turn on it in launcher)SyphenTV wrote:To be quite frank, my PC is shit. And to be honest, Containment Breach isn't very optimized, even after the 1.3 update. You should be able to accommodate for crappier PC's, and smooth out the game.PXLSHN wrote:KirbyMario12345 wrote: They didn't even fix the fucking 049 MAV. And missing textures everywhere. 1.3 is a rushed piece of shit.To be honest, for me it doesn't even lag the slightest (and that is for me even if i'm in the debug mode that is running way slower than the orginal EXE).SyphenTV wrote: I'm waiting for 1.3.1. I got a ton of MAV's throughout the game, and that usually never happens. Thank you Third Subdivision Team.
And to be honest, the lag is a bit unbearable too.
And YouTubers didn't seemed to had much problems with 1.3 so far, so it has something to do with your PCs.
I would also like to say, that just because you didn't lag doesn't mean others will.
Re: Now that v1.3 is out...
#18Already have, no improvement. I have to say though, Juan's FastExt/Txt removal did a MIRACLE. Rocking 13 FPS with the main game, I got around 70-80 FPS with Juan's version.Vane Brain wrote:Then try 16 bit version of SCP CB! (you can turn on it in launcher)SyphenTV wrote:To be quite frank, my PC is shit. And to be honest, Containment Breach isn't very optimized, even after the 1.3 update. You should be able to accommodate for crappier PC's, and smooth out the game.PXLSHN wrote:
To be honest, for me it doesn't even lag the slightest (and that is for me even if i'm in the debug mode that is running way slower than the orginal EXE).
And YouTubers didn't seemed to had much problems with 1.3 so far, so it has something to do with your PCs.
I would also like to say, that just because you didn't lag doesn't mean others will.
Re: Now that v1.3 is out...
#19Well there is a news for you: we will use Juanjpro-senpai's FastExt/Text removal for 1.3.1SyphenTV wrote:Already have, no improvement. I have to say though, Juan's FastExt/Txt removal did a MIRACLE. Rocking 13 FPS with the main game, I got around 70-80 FPS with Juan's version.Vane Brain wrote:Then try 16 bit version of SCP CB! (you can turn on it in launcher)SyphenTV wrote:
To be quite frank, my PC is shit. And to be honest, Containment Breach isn't very optimized, even after the 1.3 update. You should be able to accommodate for crappier PC's, and smooth out the game.
I would also like to say, that just because you didn't lag doesn't mean others will.
Re: Now that v1.3 is out...
#20What about bumpmapping then?Vane Brain wrote:Well there is a news for you: we will use Juanjpro-senpai's FastExt/Text removal for 1.3.1SyphenTV wrote:Already have, no improvement. I have to say though, Juan's FastExt/Txt removal did a MIRACLE. Rocking 13 FPS with the main game, I got around 70-80 FPS with Juan's version.Vane Brain wrote: Then try 16 bit version of SCP CB! (you can turn on it in launcher)
Without bump mapping, the texture will not have the shining effect.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them