Few Suggestions for 1.3.2
Posted: Thu Aug 11, 2016 11:36 pm
Now I know that 1.3.1 and the whole three months' worth of ordeal of coding 1.3 has very much tired Regalis, Vane Brain, and PXLSHN and we are quite thankful for these amazing and superb updates; however, as bitter as this may sound, there are a few things that I'd like to be added to v1.3.2.
- Stamina Realism: I'm honestly tired of seeing a simple bar dictating our ability to sprint for a certain amount of time, but this is not my concern as of now; my concern is the fact that when hostile and animate SCPs, such as SCP 173 and 106, are near you and you, as the player playing within D-9341's shoes, think it is normal to seemingly straddle along as if they are normal everyday objects; well let me not kid you around, but they are quite lethal and life-endangering as they can be and they SHOULD give you some type of adrenaline rush, prompting you to be in a state of panic and running away from them as far as you can. My suggestion is to add some sort of temporary increase on your stamina bar, enabling you to run just a bit farther away as this would seem more probable and realistic within the realm of human capabilities; and once the increase is over, there should be a temporary decrease on your stamina bar, to reflect the toil and experience that the character has went through. I'm assuming this would not make much of a work to code this within the game as this would add a nice little stamina realism.
- 079's Capabilities: I have read threads upon threads of what SCP 079 could add to the game if he had been designated a more fit and proper role as the entity that controls nearly every single thing within the Foundation and I admit that a few were great, but most were changes that would take too much time to code within. And so, I thought to myself that if there was a small change that would make the SCP game better, what would it be? Besides locking doors and unlocking doors that require a keycard to pass through for 049, which are great small things that add meaning to the game, simply luring hostile SCPs to your location would assume him to be a threat to be reckoned with; for example, SCP 106 is drawn by noises of grief and pain, as the notion was given when 106 appears within its containment cell as the sounds of pain emerges from a prisoner who has a broken femur bone. With this in mind, it is a sound idea for 079 to simply play sounds of pain in speakers so that 106 spawns and becomes a threat to the character, making 079 an SCP to worry about. In addition to this, you may even add a room that can enable and disable all the speakers within the facility, but I worry that may take much time, so there may be no need for this; as of now, I currently think small additions such as these would make the game much better.
Please consider making these suggestions into a reality.
EDIT 1: Comments and other additions/fixes to pre-existing suggestions are appreciated.
- Stamina Realism: I'm honestly tired of seeing a simple bar dictating our ability to sprint for a certain amount of time, but this is not my concern as of now; my concern is the fact that when hostile and animate SCPs, such as SCP 173 and 106, are near you and you, as the player playing within D-9341's shoes, think it is normal to seemingly straddle along as if they are normal everyday objects; well let me not kid you around, but they are quite lethal and life-endangering as they can be and they SHOULD give you some type of adrenaline rush, prompting you to be in a state of panic and running away from them as far as you can. My suggestion is to add some sort of temporary increase on your stamina bar, enabling you to run just a bit farther away as this would seem more probable and realistic within the realm of human capabilities; and once the increase is over, there should be a temporary decrease on your stamina bar, to reflect the toil and experience that the character has went through. I'm assuming this would not make much of a work to code this within the game as this would add a nice little stamina realism.
- 079's Capabilities: I have read threads upon threads of what SCP 079 could add to the game if he had been designated a more fit and proper role as the entity that controls nearly every single thing within the Foundation and I admit that a few were great, but most were changes that would take too much time to code within. And so, I thought to myself that if there was a small change that would make the SCP game better, what would it be? Besides locking doors and unlocking doors that require a keycard to pass through for 049, which are great small things that add meaning to the game, simply luring hostile SCPs to your location would assume him to be a threat to be reckoned with; for example, SCP 106 is drawn by noises of grief and pain, as the notion was given when 106 appears within its containment cell as the sounds of pain emerges from a prisoner who has a broken femur bone. With this in mind, it is a sound idea for 079 to simply play sounds of pain in speakers so that 106 spawns and becomes a threat to the character, making 079 an SCP to worry about. In addition to this, you may even add a room that can enable and disable all the speakers within the facility, but I worry that may take much time, so there may be no need for this; as of now, I currently think small additions such as these would make the game much better.
Please consider making these suggestions into a reality.
EDIT 1: Comments and other additions/fixes to pre-existing suggestions are appreciated.