SCPCB on Xbox?
#1Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
Well... is XBOX have Windows OS? Hmm....Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
You'd have to port/modify/export it or use some special application with .exe support and the PC developers probably couldn't do this/won't have time yet/prioritise PC.Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
Unless you want to re-write the whole game in another engine/scripting language, it's staying PC only.Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
Well, it supports Windows very well already... Just not the latest versions.Nehpys wrote:Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows that well due to it using DirectX7.
...alright. I already said that.Cpbald wrote:Correction: It supports Windows very well, just not the latest versions.Nehpys wrote:Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows well anymore due to it using DirectX7.
Return to βGeneral discussionβ