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SCPCB on Xbox?

Posted: Mon Sep 12, 2016 2:30 am
by Derplord4
Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.

Re: SCPCB on Xbox?

Posted: Mon Sep 12, 2016 3:42 am
by Vane Brain
Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
Well... is XBOX have Windows OS? Hmm....

Re: SCPCB on Xbox?

Posted: Mon Sep 12, 2016 10:35 am
by Precipitator
Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
You'd have to port/modify/export it or use some special application with .exe support and the PC developers probably couldn't do this/won't have time yet/prioritise PC.

Re: SCPCB on Xbox?

Posted: Mon Sep 12, 2016 6:40 pm
by Nehpys
Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
Unless you want to re-write the whole game in another engine/scripting language, it's staying PC only.

Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows well anymore due to it using DirectX7.

Also, read the FAQ next time.

Re: SCPCB on Xbox?

Posted: Mon Sep 12, 2016 6:49 pm
by Derplord4
Ok, thanks guys. I'm kinda disappointed but I understand now. It would still be nice though. I'll try to find something out so I can play on my tv or something.

Re: SCPCB on Xbox?

Posted: Mon Sep 12, 2016 6:52 pm
by asialsky
Yes, because UWP.
It'd require rewriting large portions due to limited API support for Xbox One, but as long as you have the source code, it's doable.

Re: SCPCB on Xbox?

Posted: Tue Sep 13, 2016 12:49 am
by Cpbald
Nehpys wrote:Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows that well due to it using DirectX7.
Well, it supports Windows very well already... Just not the latest versions.

Re: SCPCB on Xbox?

Posted: Tue Sep 13, 2016 1:17 am
by Nehpys
Cpbald wrote:
Nehpys wrote:Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows well anymore due to it using DirectX7.
Correction: It supports Windows very well, just not the latest versions.
...alright. I already said that.

Re: SCPCB on Xbox?

Posted: Fri Dec 30, 2016 5:10 am
by Endersclicer12
Porting SCP:CB on Xbox would mean using a better game engine. Blitz 3D is a very old game engine and is not capable of much. The game would have to be ported to the Unity or Unreal engine. Plus, the game doesn't look like an Xbox game.

Re: SCPCB on Xbox?

Posted: Fri Dec 30, 2016 2:45 pm
by Hubbawubba64
Oh, and in case you couldn't tell/haven't been around, ports/rewrites aren't easy, the current Unity port is roughly the ninth(?) large scale attempt of porting the game.