Combine wrote:zornor90 wrote:That's ok. I'll finish this even if no one ever pays me another cent, if only to prove that I can.
But I do appreciate the heads-up. Here's the link to the license for containment breach, from the github. Notice it allows use for commercial purposes, as long as I credit the original authors, and allow people to use my work commercially as well.
https://creativecommons.org/licenses/by-sa/3.0/
You are allowed to create derivative works based on the foundation and monetize them, yes, but SCP-173 in particular cannot be used commercially without permission from the original creator of the sculpture, but he seems very reluctant to let people use it and he stated he will take legal measures if it is used for commercial purposes.
And as I said before, even if you could monetize it and still include 173 you wouldn't have any legal recourse if people distributed it for free.
See this:
http://www.scp-wiki.net/licensing-guide
Ohhhhhh. That's good to know, I didn't realize that the creator of SCP-173 had stated that. From the wiki, it looks like I'd have to create a very different model to allow me to monetize the game. And yeah, the patreon could be iffy depending on the creator's preference. Hmm. I'll have to ask him then.
Of course, even if I monetized the game on Steam, the only reason would be for workshop support. At that point, there would be two versions of the game: one with steam workshop support, available to purchase, and one without the workshop support, available for free; the workshop support being the only difference and the only reason to purchase the game on steam, really. The game will always be available for free in some form. I'll probably open-source it as well once I complete the port.
Regardless of monetization, the game will always be available for free; the patreon is only there to support development, not for people to purchase the game as such.