Started fixing up the pathfinding engine this week as well as tweaked the sound engine slightly. The majority of my work was in another branch on the pathfinding, but I did do some stuff on the main branch as well!
I think that realistically, new general build will be out either this Friday or next Friday. Once I finish the new world gen, I have some more pathfinding engine fixes to complete, and then I need to move on to general bug fixes and fixing up all the new features to look good!
Check it out!
Changelog
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v0.3.7
Moved call to disable grids before call to disable root dimension gameobject
Added back console commands to list and give items
List_items now makes it clear which part is the item name and which part is the item id
When receiving PathingStatus.Failed, 173 now moves to the nearest cell if it can
OptionsUI now builds connections in Start() instead of Awake(), as it should
Moved initialize statement in RoomGrid to happen in the asynchronous callback, as it should
Put portal initialization in that callback as well
Changed 173 path options
-Next node distance is 0.5, which is the recommended 1/2 of grid cell size by Apex Path
Reworked grids in 173_opt to make a bit more sense
Added new skybox for 1499A
Fixed alarms not playing in airlock room
Reduced retrigger percentage for door and interact sounds so that they can now play instantly when needed even if the sound hasn't finished playing somewhere else. This fixes bugs where the button sound wouldn't play as fast as the player clicked and the door sound sometimes wouldn't play at all
Reduce player walk audio volume from 0.35 to 0.3
Added SCP logo for game icon
Started reworking lights inside of 173's containment chamber