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Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Tue Sep 26, 2017 2:30 am
by zornor90
ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Thanks!
Image

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Tue Sep 26, 2017 5:38 pm
by GIMLI_2
amazing!

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Wed Sep 27, 2017 2:43 am
by ReptileMonster
zornor90 wrote:
ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Thanks!
Image
Well, SCP-106 looks horrifying...

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Wed Sep 27, 2017 9:53 am
by sora
:EXPUNGED:

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Fri Sep 29, 2017 7:53 pm
by zornor90
Sure PM me the output.log so I can get more information https://docs.unity3d.com/Manual/LogFiles.html

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Sep 30, 2017 11:24 am
by Jon101Smith
I could make a request, for a later version, of an option for the Pocket Dimension whether it could be enabled and disabled.

And on the other hand, I can also request the implementation of console commands and will be seeing more SCPs get implemented into this edition.

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Sep 30, 2017 12:49 pm
by GIMLI_2
I could make a request, for a later version, of an option for the Pocket Dimension whether it could be enabled and disabled.
hmm, isnt the pocket dimension a really big and important part of 106? i mean, if you dont like it, you could just load your game.
the implementation of console commands
already implemented

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Sep 30, 2017 4:53 pm
by Zackonark
Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.

As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sat Sep 30, 2017 10:47 pm
by Scoot
zornor90 wrote:
ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Thanks!
Image
Jesus! Did you make that 106 model, Zornor?

Re: Containment Breach Unity Edition (2017) - Latest Build: 0.5a (6/3/17)

Posted: Sun Oct 01, 2017 5:32 am
by Jon101Smith
Zackonark wrote:Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.

As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.
Ahh, and what about the teleport command, in the console case?