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106 is way too easy

Posted: Sun Jan 22, 2017 5:44 am
by oscar1820
Ok this is probably obvious but his pathfinding system is way too easy to avoid since you can camp in a tesla gate i used to like the old 106 pathfinding system since it was difficult to avoid and actually posed a threat though if ou are caught pocket dimension is a pain

Re: 106 is way too easy

Posted: Sun Jan 22, 2017 5:49 am
by ReptileMonster
Until you get cornered by him. then your screwed. :106:

Re: 106 is way too easy

Posted: Sun Jan 22, 2017 5:54 am
by oscar1820
trust if you get corned go to the other corner and swerve around him usually always works

Re: 106 is way too easy

Posted: Tue Jan 24, 2017 4:34 am
by ReptileMonster
oscar1820 wrote:trust if you get corned go to the other corner and swerve around him usually always works
unless the room your in is small... (plus, I tried that in the past, and it didn't end well... :106: )

Re: 106 is way too easy

Posted: Tue Jan 24, 2017 4:44 am
by bluntanims
I agree with you, He is a lot easier now. However him going in a straight path to you, rather then having path-finding looks really weird when he goes straight through walls and going through the ceiling and ground.

How I think they can improve him, is by having his speed increase a little bit, and have him disappear after a longer period of time. As well as giving him other mechanics such as him walking through the wall in front of you when you are running away from him, I recon that would be really freaky and give him more dimension and difficulty.

Re: 106 is way too easy

Posted: Tue Jan 24, 2017 12:18 pm
by Vane Brain
bluntanims wrote:I agree with you, He is a lot easier now. However him going in a straight path to you, rather then having path-finding looks really weird when he goes straight through walls and going through the ceiling and ground.

How I think they can improve him, is by having his speed increase a little bit, and have him disappear after a longer period of time. As well as giving him other mechanics such as him walking through the wall in front of you when you are running away from him, I recon that would be really freaky and give him more dimension and difficulty.
That actually planned for 1.4 ;)

Re: 106 is way too easy

Posted: Tue Jan 24, 2017 1:08 pm
by bluntanims
I'm glad to hear that!
My only advice, is that make it possible for him to cut you off by going through the wall in front of you, but a low possibility of it happening. It it happens to regularly, it won't be as special. Make it something like 5 - 7 % likely to happen every new room you enter, or something along those lines.

Re: 106 is way too easy

Posted: Mon Jan 30, 2017 10:10 pm
by ME2
Vane Brain wrote:
bluntanims wrote:I agree with you, He is a lot easier now. However him going in a straight path to you, rather then having path-finding looks really weird when he goes straight through walls and going through the ceiling and ground.

How I think they can improve him, is by having his speed increase a little bit, and have him disappear after a longer period of time. As well as giving him other mechanics such as him walking through the wall in front of you when you are running away from him, I recon that would be really freaky and give him more dimension and difficulty.
That actually planned for 1.4 ;)
:D nice

Re: 106 is way too easy

Posted: Tue Jan 31, 2017 4:40 am
by Hahmonen
Well, the game is going to be too scary for me again :laugh: