It's been awhile since iv'e posted or reported a bug, so i begun to think about how i could contribute to the development of Containment Breach again for a time.
Naturally i thought of 173 and the fact that he recently got a little buff to his movement speed, and then i remembered a very creepy moment 3 years ago whenever my friend entered the "electrical box" hallway. (the one where the lights go out and 173 has a chance to spawn there.)
173 was staring straight at him while it's body was facing the wall, i remember this making him significantly creepier and my friend decided the new top dog was once again Scp-173.
I was wondering if anyone else like the poses 173 had at that time enough to support a pitch to have them restored to the game?
I realize that they were initially removed due to a glitch/bug that allowed him to zoom up a catwalk, but its been some years and iv'e also noticed an impressive increase in programming skill on the coder's part.
I would hereby like to start up a little following (with a humorous name) in order to encourage the game developers to restore 173's previous "antics" and "I'm gonna get YOU" oomph again.
Lets unite together as the "Make Scp-173 great again" group! ^^ I know the coders could do it, even a Mod would be fantastic if it worked correctly. #
Re: Scp-173's creepiness needs to be buffed again!
#2106 needs to become creepier and more dangerous aswell.
Have him come out of walls near the player when the player stares in the opposite direction or something like that
Have him come out of walls near the player when the player stares in the opposite direction or something like that
Re: Scp-173's creepiness needs to be buffed again!
#3Lol XD he already does that *laughs sarcastically* atleast it's been simmering down over the years, I think any update in his AI would be a great adjustment. And perhaps the ability to maybe kill Mtfs? ((I dunno))
Just a bunch of ideas to explore, hopefully I'll be able to recognize any devs who reply.
This is mainly a large suggestion to them, since I know this game is a doozy to work on due to it's meagerly outdated engine.
That, and the film they're working on.
Better RUN
Just a bunch of ideas to explore, hopefully I'll be able to recognize any devs who reply.
This is mainly a large suggestion to them, since I know this game is a doozy to work on due to it's meagerly outdated engine.
That, and the film they're working on.
Better RUN
-Dr.Wolf
Re: Scp-173's creepiness needs to be buffed again!
#4Regalis mentioned a reboot to scp cb so maybe if he makes it and uses a better engine he can implement some scary ass stuff :0
Re: Scp-173's creepiness needs to be buffed again!
#5He never mentioned thatCorrosive Beast wrote:Regalis mentioned a reboot to scp cb so maybe if he makes it and uses a better engine he can implement some scary ass stuff :0
Re: Scp-173's creepiness needs to be buffed again!
#6Actually it was removed because the new optimized SCP-173 model didn't have that head-turning animation or any sort of rigging. Programming-wise it's trivial to implement, so if anyone with more modelling skills than me wants to go and rig the model, I don't see why it couldn't be readded.Dr. Wolf wrote:I realize that they were initially removed due to a glitch/bug that allowed him to zoom up a catwalk, but its been some years and iv'e also noticed an impressive increase in programming skill on the coder's part.
I've said many times that I might do a reboot or a sequel to SCP-CB in the future. And if I did, it would definitely not be on Blitz3D. However, the creative commons license is a pretty big drawback when making an SCP game. While technically it's possible to make a commercial game despite the license, it does make things a lot more difficult. In the end it might make more sense to do a game that's more like a spiritual successor to SCP-CB without explicitly using the SCP universe.Vane Brain wrote:He never mentioned thatCorrosive Beast wrote:Regalis mentioned a reboot to scp cb so maybe if he makes it and uses a better engine he can implement some scary ass stuff :0
But nothing is set in stone yet, and in any case I want to focus on finishing Barotrauma before I start putting more thought into future projects. I know there are a lot of people who don't give a shit about Barotrauma and would like me to focus on SCP games again, and I apologize to you, but there are also a lot of people who aren't interested in SCP-CB but are eagerly waiting for BT to be finished.
Re: Scp-173's creepiness needs to be buffed again!
#7Looks like a random noob like me knows more than a scp cb devVane Brain wrote:He never mentioned thatCorrosive Beast wrote:Regalis mentioned a reboot to scp cb so maybe if he makes it and uses a better engine he can implement some scary ass stuff :0
Re: Scp-173's creepiness needs to be buffed again!
#8Let's not be smug about it. plus, were going off topic.Corrosive Beast wrote:Looks like a random noob like me knows more than a scp cb devVane Brain wrote:He never mentioned thatCorrosive Beast wrote:Regalis mentioned a reboot to scp cb so maybe if he makes it and uses a better engine he can implement some scary ass stuff :0
Re: Scp-173's creepiness needs to be buffed again!
#9I like bragging because im a mega #1 pro scp playerReptileMonster wrote:Let's not be smug about it. plus, were going off topic.Corrosive Beast wrote:Looks like a random noob like me knows more than a scp cb devVane Brain wrote: He never mentioned that
Re: Scp-173's creepiness needs to be buffed again!
#10And there is zero wrong with your priorities, ((i'll fill you in if anything comes up or mention it on a post if something changes with the licensing, what is the main restriction from it by the way?))Regalis wrote:Actually it was removed because the new optimized SCP-173 model didn't have that head-turning animation or any sort of rigging. Programming-wise it's trivial to implement, so if anyone with more modelling skills than me wants to go and rig the model, I don't see why it couldn't be readded.Dr. Wolf wrote:I realize that they were initially removed due to a glitch/bug that allowed him to zoom up a catwalk, but its been some years and iv'e also noticed an impressive increase in programming skill on the coder's part.
I've said many times that I might do a reboot or a sequel to SCP-CB in the future. And if I did, it would definitely not be on Blitz3D. However, the creative commons license is a pretty big drawback when making an SCP game. While technically it's possible to make a commercial game despite the license, it does make things a lot more difficult. In the end it might make more sense to do a game that's more like a spiritual successor to SCP-CB without explicitly using the SCP universe.Vane Brain wrote:He never mentioned thatCorrosive Beast wrote:Regalis mentioned a reboot to scp cb so maybe if he makes it and uses a better engine he can implement some scary ass stuff :0
But nothing is set in stone yet, and in any case I want to focus on finishing Barotrauma before I start putting more thought into future projects. I know there are a lot of people who don't give a shit about Barotrauma and would like me to focus on SCP games again, and I apologize to you, but there are also a lot of people who aren't interested in SCP-CB but are eagerly waiting for BT to be finished.
also if its really fine with you, i have a couple people who are interested in showing off their coding skills. if one was indeed able to rig the model would it be implacable in a future update of the game?
Plus as a final note i keep close tabs on your other projects and find them quite awesome XP The underwater game is quite creepy whenever i read about it.
i test Scp all the time and figure i could maybe contribute more if i gather the resources, so im all the more eager as a result to do what i can if allowed. *trolling Concrete scrape noises*
-Dr.Wolf