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A way to make it impossible to re-contain 106
Posted: Tue Dec 11, 2012 10:15 pm
by somethingsomething
i think there should be a way to make it impossible to re-contain 106 so that you could go to the tunnel at gate A
one way to do this is to break the subjects femur with the sound transmission turned off so 106 will not hear the subjects screams and not go in to its containment chamber and eventually the subject will bleed to death.
sorry for the terrible grammar.
Re: A way to make it impossible to re-contain 106
Posted: Tue Dec 11, 2012 10:17 pm
by Insanity's Bane
In the new update, you can release 106 after he's been re-contained, according the change list.
Re: A way to make it impossible to re-contain 106
Posted: Tue Dec 11, 2012 10:19 pm
by A water cooler
I second this. It's rather annoying to have the MTF recontain him literal seconds before you get to gate A, as happened to me. I know you can release him again, but that's just time-consuming and overall irritating.
Re: A way to make it impossible to re-contain 106
Posted: Tue Dec 11, 2012 10:20 pm
by somethingsomething
A water cooler wrote:I second this. It's rather annoying to have the MTF recontain him literal seconds before you get to gate A, as happened to me. I know you can release him again, but that's just time-consuming and overall irritating.
That's the point for this suggestion so that you could just press the shiny red button and forget about it.
Re: A way to make it impossible to re-contain 106
Posted: Wed Dec 12, 2012 10:49 am
by Sparks
The MFT shouldn't be able to re-contain him if you already broke the lure's femur, but yea, a way to make him impossible to be recontained during gameplay would help if you end the game as most times when you contain him and then go to Gate A, the door to the tunnel is locked and other times it's unlocked, but when he is contained it's always open.