The intro the the game makes no sense
Posted: Thu Apr 27, 2017 7:25 pm
Okay so Hear me out, Why are the the D-Class located where they are and why are they so lifeless?
So the intro to the game seems locationally flawed, it makes sense that you would be escorted by guards to 173 so you wouldn't run away but seriously why are the D-Class located next to a bunch of offices? Also the D-Class Hardened Criminal's why are they stored in light containment?
It would Also be nice to see (mostly hear) the other D-Class have more of a personality associated with them, Maybe there could be D-Class when being escorted to some 173 Yelling to ether get attention or to keep themselves from getting bored. There could be a fun joke in the beginning with the guards and a D-Class While you walk by.
I've also wondered why the intro location is not accessible by the player Post-Containment Breach in game it makes little sense why most doors are open but the one leading back is conveniently closed.
-RßD
So the intro to the game seems locationally flawed, it makes sense that you would be escorted by guards to 173 so you wouldn't run away but seriously why are the D-Class located next to a bunch of offices? Also the D-Class Hardened Criminal's why are they stored in light containment?
It would Also be nice to see (mostly hear) the other D-Class have more of a personality associated with them, Maybe there could be D-Class when being escorted to some 173 Yelling to ether get attention or to keep themselves from getting bored. There could be a fun joke in the beginning with the guards and a D-Class While you walk by.
I've also wondered why the intro location is not accessible by the player Post-Containment Breach in game it makes little sense why most doors are open but the one leading back is conveniently closed.
-RßD