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Looking for a very specific map seed #2

Posted: Mon May 15, 2017 1:07 am
by Halosammy
As with the last time I did this, I'm requesting either a seed that fulfills these conditions, or a custom-made map.

-Possible to get every achievement
-The light, heavy, and entrance zones are completely separate.
-As many different documents as it is possible to get in this version.
-Designed in a comparatively practical way (not being forced to take maintenance tunnels due to a complete lack of doors, or long hallways ending up in dead ends.)
-An occurrence of every 'mini event' (Such as the ear bear, or the janitor getting abducted)

Pretty please?

Re: Looking for a very specific map seed #2

Posted: Sat May 20, 2017 10:40 am
by Corrosive Beast
you cant get all achievements.

914 is ruined by devs so you wont get a omni card and the achievement.

the tesla 106 seems to work at random in some seeds i get the achievement in some i dont.

getting the finish the game on hardest difficulty achievement is impossible since 173 will teleport out of nowhere and kill you at any point

Re: Looking for a very specific map seed #2

Posted: Sat May 20, 2017 11:51 pm
by autotroph
'plaguedoctor' (without the quotes) - personally love this seed given that it lived up to its name on my experience with it under Euclid. As far as I know it's possible to get all achievements based on how the rooms were arranged, and, with the LCZ, HCZ, and Entrance do appear to be more or less within separate rows. It's a bit tricky though, since a number of the rooms for SCPs (914, 895, 106) are accessible only one-way.

Re: Looking for a very specific map seed #2

Posted: Sun May 21, 2017 3:26 am
by Halosammy
Those sound good, but achievements aren't the only thing I'm looking for. It also needs to look reasonably designed, without sections sealed off in odd places, like the elevator to SCP 939. Like I said, I was looking for an archetypical map for this version to play on a consistent basis.

Re: Looking for a very specific map seed #2

Posted: Wed May 24, 2017 6:51 pm
by That Same Anon
In my opinion, you want to get everything on one run, you usually have to make your own map. I think the random generation is, well, too random.

Re: Looking for a very specific map seed #2

Posted: Wed May 24, 2017 10:37 pm
by Halosammy
That Same Anon wrote:In my opinion, you want to get everything on one run, you usually have to make your own map. I think the random generation is, well, too random.
Which sucks, because I briefly experimented with the map maker, and found out that I had no creative spark whatsoever. So if anyone can find that seed, or make a map that meets the criteria, I would be grateful for the help. Obviously, I have nothing to offer, so I hope good vibes suffice as payment.

Re: Looking for a very specific map seed #2

Posted: Wed May 24, 2017 11:03 pm
by autotroph
Halosammy wrote:Those sound good, but achievements aren't the only thing I'm looking for. It also needs to look reasonably designed, without sections sealed off in odd places, like the elevator to SCP 939. Like I said, I was looking for an archetypical map for this version to play on a consistent basis.
Have you tried it at least once so that you can confirm if it meets your needs or not?

Re: Looking for a very specific map seed #2

Posted: Wed May 24, 2017 11:19 pm
by Halosammy
autotroph wrote:
Halosammy wrote:Those sound good, but achievements aren't the only thing I'm looking for. It also needs to look reasonably designed, without sections sealed off in odd places, like the elevator to SCP 939. Like I said, I was looking for an archetypical map for this version to play on a consistent basis.
Have you tried it at least once so that you can confirm if it meets your needs or not?
I did. 895, and 079 have their own separate entrances.

Re: Looking for a very specific map seed #2

Posted: Fri May 26, 2017 9:02 pm
by That Same Anon
Halosammy wrote:Which sucks, because I briefly experimented with the map maker, and found out that I had no creative spark whatsoever.
This is the second problem. The map maker seems to never be used, and I'd reckon it's partially due to its vagueness - if the WYSIWYG map viewer or that descriptive html one was updated, it'd probably be a little more common to see custom maps.

Re: Looking for a very specific map seed #2

Posted: Fri May 26, 2017 10:31 pm
by Thrakkkk
*BUMP*

I'm playing for the first time. I've seen all the Markiplier vids but they are few and far between.
I feel like I want to start a game that has everything (sans max achievement opportunity because I couldn't care less about chieves).