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Re: SCP CB Source Engine Edition (2017)

Posted: Mon Aug 21, 2017 3:41 am
by StarGames
StarGames wrote:Re: SCP:CB Source Engine Edition

Greetings,

This is my first Remake for a SCP game: CB in Source SDK or Hammer Editor that was used in Half Life 2 and its respective episodes and CSS and CS: GO,What any remake will have like this are New, Models and Events and only an end with their respective Credits xD.


What is SCP: CB Source Engine Edition? Let's say it is a Remake of the Game SCP Containment Breach since SCP You have your Years and what does not change is your Blitz 3D engine or Blitz Max the second engine was used in its first versions that are 1.0.1.1 and 1.2 so I brought another Edition New to SCP from Blitz 3D to Source Engine.


Development:
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In The Game:
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Well coming to the point this version of Source Engine will be a Type Remake and a new Edition for SCP: CB we all know that the poor SCP engine is already very old and does not support so much that the creator does for that are someone else in which Makes a new SCP Edition and Remake without Memory Access Violation.


The List Of What We Planned so far
Spoiler
Completed:
"Guard Opens the Door with Animation,To those that more I mean also it will be a Remake by that we will remove in Audio of the Guards Approaching to the cell we have everything planned from its scripted sequence until its models we will replace the models of SCP the guard we thought that would be a model of the Counter Strike Source, alone We have to test for no Spoilers. "
"Random System of PA System"
"Sounds and Music" (Let's say 75% because I still have to import more audio)
"The Textures" (45% of the textures that SCP has)
"Lights" (50% only missing textures or a few details)

All that is missing:
"Finish Intro Rooms"
"Add the rest of the game" (More than obvious)
"The Models of the Staff (More than obvious again xD)"
"Add Ai or SCP's models"
"Optimize the game"
"Opening and Closing Doors"(And the Doors and their Models more than Obvious)
"And the decals on the walls and their posters".
The only thing I expect like any other Project is Community Support :D

Re: SCP CB "Source Engine Edition" (2017,New)

Posted: Mon Aug 21, 2017 9:10 am
by Nehpys
It looks interesting enough, I'd say.

One point I'd like to talk about is that you're running this game directly from Half-Life 2's directory. Wouldn't it be simpler to run it through the Source SDK toolset? Then all you'd have to do is install it using the Usermods folder in Steam's directory, which is simpler for everyone.

I'd also recommend using Source SDK Base 2013, as that has the most features.

Re: SCP CB "Source Engine Edition" (2017,New)

Posted: Mon Aug 21, 2017 8:35 pm
by StarGames
Nehpys wrote:It looks interesting enough, I'd say.

One point I'd like to talk about is that you're running this game directly from Half-Life 2's directory. Wouldn't it be simpler to run it through the Source SDK toolset? Then all you'd have to do is install it using the Usermods folder in Steam's directory, which is simpler for everyone.

I'd also recommend using Source SDK Base 2013, as that has the most features.
It is not the final version I use source 2006 base for this mod and remake for SCP and to test the maps I also use Source SDK with which I also do the whole game only try it in HL2 to see how it goes