Re: 106 Model

#31
FoxMccloud64 wrote:Th head is kinda grey, but still looks good c:
And that was the point. Bright brown head =/= 106 picture . It could use a bit more browning on the side though, maybe I'll get to that later.

And I don't really like the idea of pants on 106. It doesn't seem to really fit him imo, in my way of seeings things, I like to think that he 'adopted' the jacket from a victim and made it apparent in one of his forms, but I don't see 106 walking around fully clothed.
It slep time bunner.

Re: 106 Model

#34
This topic went a lot further than I thought...lol

Anyway great job Omniary, hope to see these textures in the coming updates!
When going into the unknown, always know what you know abouts what's not known about the unknown known.

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Re: 106 Model

#35
FoxMccloud64 wrote:Not full pants, just short pants like in the old texture c:
It wasn't pants, it was just the darkness of the textures in that region. Otherwise he would've been wearing some cape of sorts since his entire back is like that.
It slep time bunner.

Re: 106 Model

#37
Juicy wrote:
FoxMccloud64 wrote: Can you add pantaloons pants ftw
Yea I think that he shuld have pants too (if he have that kool vest he have to use pants)
Boxers should be fine. His eyes look a bit big and kawaii, they should be black and buglike. Great job btw, it looks nearly perfect!
Image
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Re: 106 Model

#38
Destructoid wrote:
Juicy wrote:
FoxMccloud64 wrote: Can you add pantaloons pants ftw
Yea I think that he shuld have pants too (if he have that kool vest he have to use pants)
Boxers should be fine. His eyes look a bit big and kawaii, they should be black and buglike. Great job btw, it looks nearly perfect!
Boxers sounds really disturbing and hilarious at the same time. And yeah, the eyes look a bit too kawaii, the way they're mirrored gives that effect I guess, I'll make the sample for the eyes a bit bigger.
It slep time bunner.

Re: 106 Model

#39
Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
Image

Re: 106 Model

#40
mrpeanut188 wrote:Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
In short: Dynamic Lighting
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