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Re: 106 Model

Posted: Thu Jan 17, 2013 3:26 pm
by Omniary
mrpeanut188 wrote:Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
I would, if I knew. I'd like to see 106 have the specular lighting since he has so many reflective surfaces on his body, his chest, and everywhere else on the body. If I could perhaps get a nice tutorial I might be able to see if I can work one out.

Re: 106 Model

Posted: Thu Jan 17, 2013 11:40 pm
by That Same Anon
Omniary wrote:
mrpeanut188 wrote:Omniary, you should definitely use specular maps. I know it's possible, 173 uses a specular map.
Your texture already has pre-lighting, it should all stay consistent, and let the game do the lighting for you.
For those who don't know what a specular map is, it's how the light reflects off an object, it if is shiny or dull.
I would, if I knew. I'd like to see 106 have the specular lighting since he has so many reflective surfaces on his body, his chest, and everywhere else on the body. If I could perhaps get a nice tutorial I might be able to see if I can work one out.
Sexy reflective grease


I approve.