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Answer42's progress on the C++ conversion.

Posted: Fri Dec 28, 2012 7:04 pm
by Destructoid
http://answer42.x10.mx/?e=6
He says he's working on the menu and trying to horizontally center text. Cool stuff!

Re: Answer42's progress on the C++ conversion.

Posted: Fri Dec 28, 2012 7:24 pm
by Mirocaine
Pleased to see progress being made.. remaking the whole game in C++ is a ton of work though.. no joke, just the thought of writing the level generators, Isometric + other views, loading + saving, Multi-core support, Graphics appearances and display engine code sounds downright terrifying. :? :(

Re: Answer42's progress on the C++ conversion.

Posted: Fri Dec 28, 2012 7:44 pm
by MonocleBios
Mirocaine wrote:Pleased to see progress being made.. remaking the whole game in C++ is a ton of work though.. no joke, just the thought of writing the level generators, Isometric + other views, loading + saving, Multi-core support, Graphics appearances and display engine code sounds downright terrifying. :? :(
The nice thing is that the game no longer has to be written around Blitz3D's (By that I mean BASIC's) flaws. After the core engine is written, it would take hardly any time at all to implement most of the functions from the original game.

Re: Answer42's progress on the C++ conversion.

Posted: Sat Dec 29, 2012 2:45 am
by Destructoid
MonocleBios wrote:
Mirocaine wrote:Pleased to see progress being made.. remaking the whole game in C++ is a ton of work though.. no joke, just the thought of writing the level generators, Isometric + other views, loading + saving, Multi-core support, Graphics appearances and display engine code sounds downright terrifying. :? :(
The nice thing is that the game no longer has to be written around Blitz3D's (By that I mean BASIC's) flaws. After the core engine is written, it would take hardly any time at all to implement most of the functions from the original game.
This is delicious!