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Re: Dev Topic

Posted: Sun Nov 04, 2012 12:06 am
by Ryan_Leanardoe
are there any confirmed scp's for the next update?

Re: Dev Topic

Posted: Sun Nov 04, 2012 12:15 am
by Destructoid
We're not sure.

Re: Dev Topic

Posted: Sun Nov 04, 2012 9:04 pm
by MrJPenguin1
Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.

Re: Dev Topic

Posted: Mon Nov 05, 2012 2:19 am
by Jill
MrJPenguin1 wrote:
Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.
Place files in Gfx/npc folder.

Re: Dev Topic

Posted: Mon Nov 05, 2012 5:40 am
by Ryan_Leanardoe
Combine wrote:
MrJPenguin1 wrote:
Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.
Place files in Gfx/npc folder.
were do you find the fixed textures?

Re: Dev Topic

Posted: Mon Nov 05, 2012 7:56 am
by Jill
On the old forums.

Re: Dev Topic

Posted: Mon Nov 05, 2012 1:55 pm
by Nemet Robert
I wonder how SCP-860-1 will function. Sure, SCP-860 would function like this:

There would be a certain door. That certain door's coordinates in the level would be shown on SCP-860 item's description, and... you'll need something to get there though. Like a GPS or something. An S-Nav wouldn't show coordinates, just a plain map.

Re: Dev Topic

Posted: Mon Nov 05, 2012 3:19 pm
by Destructoid
Maybe if you strayed from the path, the path would dissapear and the monster would chase you.

Re: Dev Topic

Posted: Mon Nov 05, 2012 5:39 pm
by Masshorde
Well so far of what I have heard, Chris has made it so that 860-1 will circle you if stay still, and then if you try and run, you would be hunted down effectively.
Also the landshave been put in sections like what was sujested originally

Re: Dev Topic

Posted: Mon Nov 05, 2012 6:45 pm
by Nemet Robert
Masshorde wrote:Well so far of what I have heard, Chris has made it so that 860-1 will circle you if stay still, and then if you try and run, you would be hunted down effectively.
Also the landshave been put in sections like what was sujested originally
Honestly, that sounds interesting. Can't wait for the update containing 860 (whenever that may be).

Any ideas about the monster itself? No need for full details, just a slight hint is enough.