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Re: Dev Topic

Posted: Sun Nov 25, 2012 3:33 am
by MrJPenguin1
Reg, I know that this game is still in alpha, but do you have an idea about when this game will be fully released or if it'll cost money to get?

Re: Dev Topic

Posted: Sun Nov 25, 2012 3:35 am
by Irontaco
As said in the FAQ, it will be completely free. And there is no release date as of yet.

Re: Dev Topic

Posted: Sun Nov 25, 2012 5:00 pm
by Mirocaine
Masshorde wrote:What if it has random effects that happen to it on Very fine. Like if you put it in, you could get a light vest, a heavy vest, a short sleeve vest, and any others that are concievable. But the light one for instance would break after 2-3 shots but you could run just as fast. The heavy vest would mean only a few seconds sprinting but would mean you could survive 8-9 bullets to chest, and a short sleeve vest would make it 5% more likely to survive being shot at.
Just some ideas right there.
I like this, the random chance of different things occurring on each setting. Already there's like a 50/50 chance of getting an omni-card or a MasterCard putting any key cards into 914, plus players won't go hunting around for these items and upgrade them on each playthrough and pretty much walk around an armored truck. It's already easy enough for me to beat at least (excluding the MTF..).

Re: Dev Topic

Posted: Sun Nov 25, 2012 9:28 pm
by NickL4D2
Just a question: What happens when multiple Limbs get shot?

Re: Dev Topic

Posted: Sun Nov 25, 2012 9:54 pm
by somethingsomething
NickL4D2 wrote:Just a question: What happens when multiple Limbs get shot?
You'd probably bleed out.

Re: Dev Topic

Posted: Sun Nov 25, 2012 11:01 pm
by Irontaco
Possibly just more bleeding.

Re: Dev Topic

Posted: Sun Nov 25, 2012 11:26 pm
by FoxMccloud64
Irontaco wrote:Possibly just more bleeding.

Dis thread needs more bleeding xD

Re: Dev Topic

Posted: Mon Nov 26, 2012 8:31 pm
by Masshorde
Mirocaine wrote:
Masshorde wrote:What if it has random effects that happen to it on Very fine. Like if you put it in, you could get a light vest, a heavy vest, a short sleeve vest, and any others that are concievable. But the light one for instance would break after 2-3 shots but you could run just as fast. The heavy vest would mean only a few seconds sprinting but would mean you could survive 8-9 bullets to chest, and a short sleeve vest would make it 5% more likely to survive being shot at.
Just some ideas right there.
I like this, the random chance of different things occurring on each setting. Already there's like a 50/50 chance of getting an omni-card or a MasterCard putting any key cards into 914, plus players won't go hunting around for these items and upgrade them on each playthrough and pretty much walk around an armored truck. It's already easy enough for me to beat at least (excluding the MTF..).
Yeah, thats what I mean. And it wouldn't have to be many different ones, just 4-5. It would mean you would feel good that you got WHAT you wanted, not what you didn't. There should also be something for each setting that either has a good effect on it but only for a short time (2-3 minutes) and then one that is useless. Its that or having it break after a few minutes from over load of being stretched or something and so it breaks.

Re: Dev Topic

Posted: Mon Nov 26, 2012 9:31 pm
by Mirocaine
MaskedN wrote:0.6 is shaping up quite nicely. Also, how many endings are planned for the game?
Image

Re: Dev Topic

Posted: Mon Nov 26, 2012 11:26 pm
by MrJPenguin1
Will the new 106 model be the model for the rest of the game's development or will it change if we somehow get an even better model?