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Re: Dev Topic

Posted: Thu Nov 29, 2012 12:08 am
by Lusor1111
Thank you, Regalis.

Your greatness can't be expressed with words.

Re: Dev Topic

Posted: Thu Nov 29, 2012 12:08 am
by Regalis
Mirocaine wrote:It was SUPPOSED to be a surprise 8-)

Downloading now.
Oh well, I guess telling about it 5 minutes before the release is a surprise as well. :)

Re: Dev Topic

Posted: Thu Nov 29, 2012 12:13 am
by Omniary
Regalis wrote:...And a last minute addition, SCP-096






O_O

Re: Dev Topic

Posted: Thu Nov 29, 2012 12:30 am
by ThatGoodSir
Regalis wrote:I'm now uploading v0.6, about five minutes to go.

Mirocaine just sent me a great placeholder model for SCP-096 and since I had already written the AI for it, I decided to include it in v0.6. With the sounds made by Combine and the others, I can guarantee that bricks will be shat.

EDIT: HERE IT IS
Thank you so much Regalis, you're one of the best developers of indie games out there, mainly because you keep in touch with us, the fans, of your game.

Re: Dev Topic

Posted: Thu Nov 29, 2012 12:36 am
by Enma Ai
Regalis wrote:Mirocaine just sent me a great placeholder model for SCP-096 and since I had already written the AI for it, I decided to include it in v0.6.
*barely human sounds*

You're the greatest, sir. You're the greatest.

Re: Dev Topic

Posted: Thu Nov 29, 2012 12:52 am
by Lusor1111
I've just started and 173 has already ganged with 096 to make a room near impossible to pass. It's awesome.

Also, that server room is pure 173 hell, died 7 times until I changed the seed.

Re: Dev Topic

Posted: Thu Nov 29, 2012 1:03 am
by ThatGoodSir
Lusor1111 wrote:I've just started and 173 has already ganged with 096 to make a room near impossible to pass. It's awesome.

Also, that server room is pure 173 hell, died 7 times until I changed the seed.
I got an immediate 914 spawn. The office I found nearby didn't have a keycard, it's nice that you ramped up the difficulty by making keycards less frequent.

Re: Dev Topic

Posted: Thu Nov 29, 2012 1:14 am
by Lusor1111
The new 914 is beautiful. Now it really is the "clockwork machine"

Re: Dev Topic

Posted: Thu Nov 29, 2012 1:23 am
by FoxMccloud64
I only want to know 3 things before playing 0.6 (i can't play it now)

1. How i have to reach Gate-A?
2. Can someone put a pic of the new 914?
3. How 106 model is now?

:D

Re: Dev Topic

Posted: Thu Nov 29, 2012 1:27 am
by Lusor1111
Finally, the door symbols are correct....

By the way, the SCP foundation loadscreen has the SCPCB symbol.