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Re: Dev Topic

Posted: Thu Nov 08, 2012 12:18 pm
by Regalis
I've mostly been focusing on bugfixes after the halloween update, but now I've started working on Gate A. And then there's this thing.

Re: Dev Topic

Posted: Thu Nov 08, 2012 1:49 pm
by Sparks
Regalis wrote:I've mostly been focusing on bugfixes after the halloween update, but now I've started working on Gate A. And then there's this thing.
:o Can't wait to get killed in those 2 rooms, hopefully by something new and dangerous. :)

Re: Dev Topic

Posted: Thu Nov 08, 2012 2:18 pm
by Steelpoint
Assumption time.

I would assume that Gate A would be far more heavily protected by both, surviving onsite guards and the MTF force, since Gate A would be the main entrance. I would assume that most of the guard force that was at the surface did not suffer heavy casualty's since most of the SCP's are located deep within the site. This means that, unless something is trying to break out at the same time, the player would not survive for long, or be captured.

This tunnel could be several things, it would most likely be some kind of service or sewer tunnel. However it could be a SCP.

Re: Dev Topic

Posted: Thu Nov 08, 2012 2:51 pm
by SFK363
Steelpoint wrote:This tunnel could be several things, it would most likely be some kind of service or sewer tunnel. However it could be a SCP.
I think it looks a bit like fitting into the pocket dimension...

Re: Dev Topic

Posted: Thu Nov 08, 2012 3:08 pm
by Hero Pietro
Pocket Dimension? I don't think, maybe a update to the maintance tunnels or a new underground exit where you can finally survive the breach. (I hope so)

Re: Dev Topic

Posted: Thu Nov 08, 2012 4:53 pm
by FoxMccloud64
I Think that Gate-A Must be the "good ending" zone :3

Re: Dev Topic

Posted: Thu Nov 08, 2012 5:48 pm
by spartan322
The tunnel looks very nice, and frightening. I'm sure it has something to do with the endings.

Re: Dev Topic

Posted: Thu Nov 08, 2012 6:09 pm
by Regalis
Steelpoint wrote:I would assume that Gate A would be far more heavily protected by both, surviving onsite guards and the MTF force, since Gate A would be the main entrance. I would assume that most of the guard force that was at the surface did not suffer heavy casualty's since most of the SCP's are located deep within the site. This means that, unless something is trying to break out at the same time, the player would not survive for long, or be captured.
You're quite right about everything. :)
FoxMccloud64 wrote:I Think that Gate-A Must be the "good ending" zone :3
Yes, there will be one sort-of-good ending. D-9341 won't be given an award, promoted or captured by the Foundation for questioning, and he won't be getting back home to live happily ever after with his family, but at least he won't die.
spartan322 wrote:The tunnel looks very nice, and frightening. I'm sure it has something to do with the endings.
Could be. ;)

Re: Dev Topic

Posted: Thu Nov 08, 2012 6:28 pm
by Mirocaine
Regalis wrote:
FoxMccloud64 wrote:I Think that Gate-A Must be the "good ending" zone :3
Yes, there will be one sort-of-good ending. D-9341 won't be given an award, promoted or captured by the Foundation for questioning, and he won't be getting back home to live happily ever after with his family, but at least he won't die.
Image

Re: Dev Topic

Posted: Thu Nov 08, 2012 6:29 pm
by FoxMccloud64
Why the pic is broken???