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Re: Suicide Guard's P90.

Posted: Sat Jan 05, 2013 3:46 am
by SCP-682
CommanderPro100 wrote:
Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
It's called SCP-682.

Re: Suicide Guard's P90.

Posted: Fri Jan 18, 2013 7:00 pm
by Gogert777
Idea, Sometimes when someone dies, they are still pulling the trigger, so maybe it fires all 50 bullets.(the guy in the bathroom) Please edit my idea

Re: Suicide Guard's P90.

Posted: Sat Jan 19, 2013 2:40 am
by Destructoid
Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
Mann. Co corpse grade quicklime.

Re: Suicide Guard's P90.

Posted: Sat Jan 19, 2013 2:44 am
by Juicy
Destructoid wrote:
Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
Mann. Co corpse grade quicklime.
And when you use it, you win a free hat.

Re: Suicide Guard's P90.

Posted: Sat Jan 19, 2013 3:54 pm
by That Same Anon
Juicy wrote:
Destructoid wrote:
Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
Mann. Co corpse grade quicklime.
And when you use it, you win a free hat.
EASTER EGG

Re: Suicide Guard's P90.

Posted: Sun Jan 20, 2013 7:31 pm
by SCP-682
Even if you could pick up the gun and shoot the MTFs, its still pretty useless. They probably wear tons of armoring, they travel in teams of 3, and they're highly trained with their weapons. You have no armoring and the closest thing to weapons training you as a convicted criminal is holding a pistol sideways and str8 bustin' it up, nigga. If you shot, it would take several shots to hurt them due to the armoring, and there's 3 of them, so you'd be dead too quickly for it to make a difference.

Re: Suicide Guard's P90.

Posted: Sun Jan 20, 2013 8:23 pm
by That Same Anon
Modern guns are pretty simple.

Re: Suicide Guard's P90.

Posted: Mon Jan 21, 2013 1:12 pm
by Deus_Ex45
Regalis wrote:Yeah, I guess it's a bit weird that it can't be picked up.

I wouldn't mind guns in the game, as long as you can't use them. They would be useless against the SCPs anyway, but I don't like the idea of being able to shoot down the MTF ("it's out of ammo" -message would prevent that though). It's just that I don't think making models for D-9134's hands, animating them and writing a ton of code for a pretty much useless feature is worth the effort.

But I guess showing a message telling that the gun is empty when you try to pick it up would be a good addition.
What would happen to the P90 if put on
914

Re: Suicide Guard's P90.

Posted: Mon Jan 21, 2013 1:22 pm
by Steelpoint
Deus_Ex45 wrote:What would happen to the P90 if put on
914
One thing that should be emphasized with 914 is that putting an item into does not mean you will get something useful, unfortunately with the way the game is designed most people will assume that Very Fine = Great Item output.

However if my idea is used then it would be impossible to get a P90 to 914 since it would kill the player with electric shocking long before then.

Re: Suicide Guard's P90.

Posted: Mon Jan 21, 2013 1:31 pm
by Sparks
The good thing with 914 is that the game is far from finished yet, so there's plenty of room and time to make perhaps 100s of different outcomes before the game is done.
Also the function, that if you put 2 items or more into 914 it would make an item out of them, like a keycard and the navigator would make the navigator both a key and a navigator.
(Not 100% of the time though)