Re: Suicide Guard's P90.
Posted: Sat Jan 05, 2013 3:46 am
CommanderPro100 wrote:It's called SCP-682.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
CommanderPro100 wrote:It's called SCP-682.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
Mann. Co corpse grade quicklime.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
And when you use it, you win a free hat.Destructoid wrote:Mann. Co corpse grade quicklime.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
EASTER EGGJuicy wrote:And when you use it, you win a free hat.Destructoid wrote:Mann. Co corpse grade quicklime.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
What would happen to the P90 if put onRegalis wrote:Yeah, I guess it's a bit weird that it can't be picked up.
I wouldn't mind guns in the game, as long as you can't use them. They would be useless against the SCPs anyway, but I don't like the idea of being able to shoot down the MTF ("it's out of ammo" -message would prevent that though). It's just that I don't think making models for D-9134's hands, animating them and writing a ton of code for a pretty much useless feature is worth the effort.
But I guess showing a message telling that the gun is empty when you try to pick it up would be a good addition.
One thing that should be emphasized with 914 is that putting an item into does not mean you will get something useful, unfortunately with the way the game is designed most people will assume that Very Fine = Great Item output.Deus_Ex45 wrote:What would happen to the P90 if put on
914