ShadowDust wrote:I agree with everything Mirocaine said except one thing: the constant blinking
Cuz, well, just because is very loud it dosent mean it needs to be bliking all the time. Well just for a example... Im 15 and sometimes i go hunting with my dad and i can shoot 3 shotgun shots without bliking... (just a example)
But remember, there are dead guards in some places who can have more rounds ..
Although without the flinching/blinking from a loud firearm, it makes the player capable of unloading a ton of rounds into 173 and basically just going "Wtf that didn't do anything, this is dumb." The blinking punishes them for trying it, just like the Guard at the Intro.
As for more ammo, I'm worried the game might turn into Doom 3 or something with all this action and confidence of your firearm, etc. It just doesn't seem right to me IMO that a gun should be empty or have the last bullet used by the guard, perhaps we could replace the P90 with a low ammo capacity sidearm? That'd be much better actually..
Soulzarath wrote:SCP-772? That SCP isn't even in game yet. That wasn't really relevant bringing it up on this thread.
http://scpcbgame.com/forum/viewtopic.php?f=5&t=553
It's a bit sunk down right now because I'm focusing on the forest and traveling IRL; it is confirmed for implementation once I finish it, I'm going to do a resculpt of it for normal maps etc.