Re: Brightness.
Posted: Thu Jan 03, 2013 6:58 pm
by Roller6902
I think someone said once turn the fog distance to 20, change the r,g,b fog to 255, and put the gask mask overlay to just white, and the facility will look lit up
I'll go check that
edit: nah not really the same, does look a bit better though
Re: Brightness.
Posted: Thu Jan 03, 2013 6:59 pm
by MonocleBios
CommanderPro100 wrote:Teleport to Gate A then teleport somewhere else, lit up facility!
This currently deletes all MTF's in the facility. Their models can still be seen though, as only their pointers are deleted.
I'll try to code up a quick fix to the teleport issues and add an ambient light command at some point.
Re: Brightness.
Posted: Thu Jan 03, 2013 10:52 pm
by hoogalindo
That Same Anon wrote:the game's meant to be DARK and SCARY. no brightness.
You didn't read anything I said, did you? Brightness should be for testing. Pay attention.