Suggestion: SCP-005
#1I think SCP-005 would make a very useful addition to the game. The only actual hard part would be figuring out how to implement it. It should be in a hard-to-get-to place so that it isn't too easy, but not so hard to acquire that the player wouldn't think it's worth it. Maybe it could be in 096's room. It could be in or next to the puddle of blood, implying the guard was using it. It could unlock any locked door, even the ones that require you to input a code. If you try to unlock a door that is only there for decoration, there could be text that says, "You don't know what kind of lock this door uses. The key didn't work."
"I'm not a psychopath. I'm a high-functioning sociopath."spartan322 wrote:it is not every day that an SCP comes out of the closet.
My SCP playthrough
Trex plays Amnesia: AMFP