Re: An idea for human models

#13
Skin_ wrote:
Cridone wrote:
Skin_ wrote::|
That's a good idea actually.

But I think we should keep the human models we have now. That way we can have two classds that aren't identical.
Possibly, they just aren't great quality right now compared to some of the other models. I think if a bunch more NPCs (sorry, probably wrong term used here) were ever added, which would be great since the facility feels suddenly very empty, there could be a basic generic one (multiple skins too!! :D) , THEN a few special ones with a few added details for more important characters. I totally agree with you on how they should not be too identical.
I forgot to say, the zombie model was actually bought.
The preparation for a dive is always a tense time

Re: An idea for human models

#15
Tobop wrote:Hi all!!

SCP is great, I'm a huge fan since the staircase game played by NecroScope.
I use blender 2.6x to create models and animations etc.
My Skype name is 'tobop08'. I'm willing to help the foundation!

Most recent example of work is Gladiators of the Arena.
http://www.indiedb.com/games/gladiators ... ota/videos

If there's a dedicated threads for modellers & Skype users please let me know.
Regards!
Oh wow!
Reg needs to see you, hopefully someone can send ya to to him :)
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Re: An idea for human models

#16
Tobop wrote:Hi all!!

SCP is great, I'm a huge fan since the staircase game played by NecroScope.
I use blender 2.6x to create models and animations etc.
My Skype name is 'tobop08'. I'm willing to help the foundation!

Most recent example of work is Gladiators of the Arena.
http://www.indiedb.com/games/gladiators ... ota/videos

If there's a dedicated threads for modellers & Skype users please let me know.
Regards!
Just make a thread in Collaboration section of a model you're making for the game.
Just make sure the model your making is for something already in the game.

A new model for SCP-513-1 would be great, but not needed.
Here's a example of what 513-1 looks like:
Image
The preparation for a dive is always a tense time