Re: Various models for consideration

#131
Twisted Polygon wrote:well, as it turns out the models polycount is alot higher than ii thought, and would probably crash the engine. im reuploading them.
Can you optimize the textures a bit? It seems kind of a low quality texture - not to be mean at all, just asking if you can tweak the texture a little bit.
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Re: Various models for consideration

#132
++Focus++ wrote:
Twisted Polygon wrote:well, as it turns out the models polycount is alot higher than ii thought, and would probably crash the engine. im reuploading them.
Can you optimize the textures a bit? It seems kind of a low quality texture - not to be mean at all, just asking if you can tweak the texture a little bit.
Can you be more specific? optimizing means keeping the quality as high as possible while keeping it in restrictions. And if you mean the uploaded textures, thats the best i can do. all the textures are at 1024x1024, the most the engine can handle

also, i managed to keep the same download link, so if youre using it youll need to redownload to get the game ready models

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