kingjulien22 wrote:
Ok,how to put this.... I just recently got into modelling, i can't even texture yet, so things like retopologization are new to me. As far as I understood doing a quick google search its supposed to be a redoing of the model, reducing its polys but still keeping its overall apereance?

Basicly a polygon reducer? Because Sculptris has a tool named Reduce Brush, which allows you to reduce polygons over a certain area where you point your cursor.....
Yeah, that's basically it! A fancy word for reducing polygons while keeping as much detail as possible.
And I completely forgot about the reduce brush! You should definitely give that a try. Mesh lab is nice because it reduce polygons uniformly, but if the reduce brush works well then it'd be great for keeping detail where you need it!
Most of my characters end up being around 3,000 to 5,000 polygons, but I believe someone mentioned that around 10,000 - 12,000 is still acceptable for Blitz 3D, although either should be plenty for a character like this
kingjulien22 wrote: Can you please elaborate and please not facepalm because I am completly new and noobish?
Haha nonsense, we're all here to help each other out!
kingjulien22 wrote: ( I hope someday I can model as mighty fine as you)
D'awww, thanks, you're too kind! If you really wanna be knocked off your feet you should check out the front page of Polycount. Those guys blow me out of the water!
Anyways, I'm sure you'll have this guy creepin' up on people in no time! Lookin' forward to seeing more from ya!

Hey, if you've got a minute why not check out my modeling portfolio
here!
Also be sure to check out my current project
Equestrian Terrors!