Re: Phanalax's Models
#82How many bones do you think you'll need?Phanalax wrote:In blitz3d how many bones does it support for model rigging?
Re: Phanalax's Models
#83Eh don't sweat the bone count, I'm sure it'll be fine. Don't rig the fingers individually for each arm, though.
Also I have the 939 original .blend files... buuuuutt I use Blender for everything and the skeleton rig is only compatible in it as far as I know.
Anyhow, you should post pics of how the texture progress is going, if u need any help with texturing I can help aswell (although I'm not THE BEST at texturing either..).
Also I have the 939 original .blend files... buuuuutt I use Blender for everything and the skeleton rig is only compatible in it as far as I know.
Anyhow, you should post pics of how the texture progress is going, if u need any help with texturing I can help aswell (although I'm not THE BEST at texturing either..).
Re: Phanalax's Models
#84Here's what I have so far on the texturing. I'll admit that I'm not proud of the current texture, definitely needs some more work.
Re: Phanalax's Models
#85You should give the carapace on it's back/tail its own unique color. Maybe a sort of greenish-yellow, etc.
Re: Phanalax's Models
#86IDK if this website supports GIF but here's a little bit of progress on a movement animation. mostly just the spine done, then I'll get the legs in. There is a small stutter in the loop, not sure if that's the gif or the animation.
Gonna fix the textures up after that and then it should be done. Twistedpolygon gave out his unfinished models, I might do some work on one of those seeing as he is leaving to do some other game. love how we have anomalous ducks in the smilies
Gonna fix the textures up after that and then it should be done. Twistedpolygon gave out his unfinished models, I might do some work on one of those seeing as he is leaving to do some other game. love how we have anomalous ducks in the smilies
Re: Phanalax's Models
#87Wow, that looks really great! Can't wait to see the way you'll make the legs move!
Re: Phanalax's Models
#88Some of the animations should look like it has jumped froma nearly wall/ceiling/floor onto another surface, that means it's extremities should quickly be forced backwards from the momentum.
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: Phanalax's Models
#89I remember the war that went on about leg number when I was doing the model, LOL
Re: Phanalax's Models
#90um what is phanalax?
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo
- DR.Yonzo