SCP-096 displays enormous strength and significant mobility, however SCP 272 prevents the movement of anything that casts shadow on it.
Aside from the obvious implications SCP 272 has for indefinitely containing SCP 096, might this be usable in the game as a way of finally stopping SCP 096 from eventually catching up.
Re: Drop scp 272 in scp 096's shadow
#2All suggestions need to go to the Suggestion Thread.
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Novice Sound Effect creator/Editor.
Novice Sound Effect creator/Editor.
Re: Drop scp 272 in scp 096's shadow
#3Moved; seems like a very interesting idea. Although, NPCs currently cast no shadows, nothing does; for that matter.
Is there any method to check if an object is sitting in the shadow of a dynamically lit object, though? That is the most important aspect of making such a thing possible.
Is there any method to check if an object is sitting in the shadow of a dynamically lit object, though? That is the most important aspect of making such a thing possible.
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roger copy bravo tango mango
Re: Drop scp 272 in scp 096's shadow
#4Oh I didn't know the thread had been moved, I had trouble finding it, I hadn't noticed the absent of shadows from npc and objects.
Re: Drop scp 272 in scp 096's shadow
#5Irontaco wrote:Moved; seems like a very interesting idea. Although, NPCs currently cast no shadows, nothing does; for that matter.
Is there any method to check if an object is sitting in the shadow of a dynamically lit object, though? That is the most important aspect of making such a thing possible.
You could give the shadow positional values with respect to fixed structures, the values only need to be peripheral as scp 272 only has to lie within the parameters of the shadow.