Re: Irrlicht Port

#251
yonzo_rikuo wrote:hope there is no scp foundation poster in 173 room.

is this port has the same light effect like unity does?

It depends. From Unity (when I was using it) you need to attach a light to a lamp Object. The Brightness (also known as Intensity) can be changed. In irrlicht, I have no idea. It just depends on how Juanjpro feels on the lights.

Re: Irrlicht Port

#255
InnocentSam wrote:Was I supposed to compile Irrlicht before adding in the modified files? It wasn't in your instructions; you said to compile it after replacing Irrlicht files with SCPCBIrrlicht ones.
No, you put the modded files before recompiling. The modified files include "LeakHunter.h" and "LeakHunter.cpp", you need to add these files to Irrlicht-gcc.cbp so the compiler adds them in.

Sorry for not giving extra-clear instructions from the beginning.

Re: Irrlicht Port

#257
LORD DEATH wrote:How's the work coming along?
096 has a collision shape now. I still need to tweak a lot of things, but the important functionality is there.
LORD DEATH wrote:On the note of SCP 173's new method for pathfinding, How will the scripted spawning work?
The spawning locations for 173 are pretty much the same, the changes in pathfinding are unrelated to this.

Re: Irrlicht Port

#258
Sweet. Keep us posted on the big stuff. Maybe when your'e done with the basic porting we can discuss other features like 173 roaming the facility?
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Re: Irrlicht Port

#259
juanjpro wrote:
InnocentSam wrote:Was I supposed to compile Irrlicht before adding in the modified files? It wasn't in your instructions; you said to compile it after replacing Irrlicht files with SCPCBIrrlicht ones.
No, you put the modded files before recompiling. The modified files include "LeakHunter.h" and "LeakHunter.cpp", you need to add these files to Irrlicht-gcc.cbp so the compiler adds them in.

Sorry for not giving extra-clear instructions from the beginning.
Okay, so I have managed to compile Irrlicht successfully, problem now is the libraries you have used (FreeType, Bullet, etc.) which I am not sure of how to compile them. They don't seem have a CBP file to make it easy for C++ noobs such as myself.

And as for super-clear instructions, I'll write up some noob-friendly ones once I've managed to do it myself :P
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Re: Irrlicht Port

#260
For bullet, here is a tutorial: http://forums.codeblocks.org/index.php?topic=18318.0
For the others, if you use the compiler shipped by default with codeblocks, you can download the lastest demo of SCPCBIrrlicht, copy needed DLL in your project directory and link directly to them.
In codeblocks: (project->build options->Debug->Linker settings->Add) then enter the path to the DLL.
I've also 64bit DLL compiled with VS2013 if you use mingw-w64. I'll see if I can upload them for those who use mingw-w64.there is a tutorial here