Re: Irrlicht Port

#323
yonzo_rikuo wrote:
juanjpro wrote:Because I'm currently working on something that I won't announce yet, because it's in very early stages.
umm subsurface?
...Only Regalis works on Subsurface. Perhaps you missed the entire point that this secret is related to the port.
STEAM
## LOG OFF.

Re: Irrlicht Port

#326
juanjpro wrote:
Spoiler
Image
I'm working on directional lightmaps, so normal maps will look better on static surfaces.
They still need a lot of work, right now I'm just generating crappy lightmaps with my shadow mapping shader, so there are very noticeable artifacts.
This is more of a request than anything, but can you make actual flickering lights that affect the things around it rather than just the game splaying the blink overlay whenever the lights go out (Ex: 096-Kill-Guard Scene)?
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

Re: Irrlicht Port

#327
Hubbawubba64 wrote:This is more of a request than anything, but can you make actual flickering lights that affect the things around it rather than just the game splaying the blink overlay whenever the lights go out (Ex: 096-Kill-Guard Scene)?
This shouldn't be too difficult, now that there can be actual dynamic lights in-game.

Re: Irrlicht Port

#330
InnocentSam wrote:Anuses.
Is this just general off topic or is this directed at someone/something?
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.
cron