Yes, I agree. You could grab something from your inventory, and throw it. Of course, this would only work with objects heavy enough. A paper would fly only five centimeters, while a radio could go pretty far. This would add a item management component as well. "Should I throw my S-nav to the other side of the room to distract the MTF? Or should I keep it so that I don't get lost, and make a run for it?" This would make it so that you have more chances of escaping, but at a cost.FoxMccloud64 wrote:What about a way to distract the MTF, like throwing something so may put attention to it giving you a chance to escape
Also, flash grenades. I think that there should be a very rare number of them throughout the game. Something that you would only get every few games, and that when you find one, you will keep it until you most need it, because you know its unlikely for you to find another one. Aside from the fact that it will help escape the MTF, it would also force the player to think, since it would also affect them when thrown.
Again, weapons that directly harm the enemies is a huge ass NO!