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Re: Irrlicht Port

Posted: Fri Oct 10, 2014 7:12 pm
by doubleghost
Could this mean we might have an actual SCPCB linux copy?
http://ubuntuforums.org/showthread.php?t=86324

Re: Irrlicht Port

Posted: Sat Oct 11, 2014 12:54 am
by mrpeanut188
doubleghost wrote:Could this mean we might have an actual SCPCB linux copy?
http://ubuntuforums.org/showthread.php?t=86324
That's talking about installing Irrlicht itself onto Linux, but yes.

Re: Irrlicht Port

Posted: Sun Oct 12, 2014 2:29 am
by juanjp600
doubleghost wrote:Could this mean we might have an actual SCPCB linux copy?
I'll get to it eventually.

It looks like the lighting of most of the items is broken when I import them as-is from the game. Opening them in fragMOTION, adding some smoothing groups and resaving them seems to fix it. Now I have to do that with every single model :|

Re: Irrlicht Port

Posted: Sun Oct 12, 2014 6:38 pm
by LORD DEATH
Good luck then :shock:

Re: Irrlicht Port

Posted: Sat Oct 18, 2014 1:52 am
by juanjp600
Spoiler
Image
The inventory is looking good so far.

Re: Irrlicht Port

Posted: Sat Oct 18, 2014 6:40 am
by Zarpox
It really looks good.

Re: Irrlicht Port

Posted: Sat Oct 18, 2014 10:59 pm
by juanjp600
Started working on post-processing:
Spoiler
Image
Gamma correction is also included in the fragment shader, though it's at 1 because higher values look too bright on my screen. There will be sliders so players can adjust the effects soon.

Re: Irrlicht Port

Posted: Sat Oct 18, 2014 11:43 pm
by MrGuilkeyFace
Juan, this looks amazing. When do you think another demo can be released?

Re: Irrlicht Port

Posted: Sun Oct 19, 2014 1:35 am
by Omniary
Mmm, DOF is looking mighty fine so far.

You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.

Re: Irrlicht Port

Posted: Sun Oct 19, 2014 6:18 pm
by Cridone
Omniary wrote:Mmm, DOF is looking mighty fine so far.

You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.
Having certain items like the radio document and snav act like the map in Minecraft would be a cool feature. Then you would have to look down to see the item.