Ravenxeo wrote:
The mod doesn't stop rooms from spawning.. the GAME does that.
Also you are aware that the key also opens keycode doors aswell? including doors that have no code to open them WITH.
Thats a point, does the key open the wooden door used by the blue key? obviously it wouldn't open to the forest but being able to bypass that would be cool.
You either didn't read what I typed or you misunderstood something. I acknowledged that in the last part of the text but most doors that you need a code for aren't necessary to escape the facility. Anything that does is easily handled if you know what you are doing. I don't need a mod that adds a ton of negatives to get one positive and save two minutes. I had the most recent versions of both the game and the mod that were compatible and I had issues with actually important rooms not spawning very often. This has never happened to me before I had the mod and if a room didn't spawn in the first area of the game then it didn't matter because there was enough room to ensure that a spawn point for a level two key card would appear or a level one key card and 914 would appear. I even spawned a s-nav to ensure that I wasn't missing something during these moments. In the end I was left with no 914 and one level one key card with no way to move forward more often than I like to remember.
So yes, I know how to game so to speak.