Re: The New Suggestions Thread
Posted: Wed Feb 03, 2016 7:27 pm
Number: 1047
Name: Vengefully Ironic Street Signs
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Name: Vengefully Ironic Street Signs
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and what it will do in-game?laurhead wrote:could you add scp - 352 to scp containment breach?
"Containment area is to remain sealed at all times."laurhead wrote:well scp - 352 is one of my favorite scps. you would know when you encountered scp - 352 in the game because you would see her containment chamber and scp - 352's label on the outside of her containment chamber. she will be inside her containment chamber and if the player enters her containment chamber he will hear her humming and also see her sitting down. when the player gets too close to her she gets up and laughs like a witch and chases down the player. her role is to chase the player like some other scps in the game. she will stop chasing the player when he gets far enough away from her.
this is my idea of her role in the game.
So? the whole point of the game is to showcase and celebrate SCPs. Who cares how 'useful' or 'dangerous' they are so long as they are true to their story and are fun. Everyone has a favourite and they deserve the chance to see it.Vane Brain wrote:"Containment area is to remain sealed at all times."laurhead wrote:well scp - 352 is one of my favorite scps. you would know when you encountered scp - 352 in the game because you would see her containment chamber and scp - 352's label on the outside of her containment chamber. she will be inside her containment chamber and if the player enters her containment chamber he will hear her humming and also see her sitting down. when the player gets too close to her she gets up and laughs like a witch and chases down the player. her role is to chase the player like some other scps in the game. she will stop chasing the player when he gets far enough away from her.
this is my idea of her role in the game.
And it will be another "one time" SCP