Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#81
mcrubxpcod wrote: I wanted to say that i found funny how ive just finished studying Turing's machine and it seems that 860-1 is going to use one or at least a mechanism similar to it. Will there be a script for 860-1 to break its path when having a sight of the player to attack him?
860-1 is the forest itself. The monster doesn't have a particular designation, many have just assumed it as 860-1. I just call it the monster.

For it's mannerisms, I don't know too much, but from Regalis' description, he said it would basically stalk you for a given time, come time, the sounds of its' presence becoming more apparent until it goes after you.
It slep time bunner.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#82
Omniary wrote: 860-1 is the forest itself.
My bad ive allways thought -1 was the monster. But yeh ive read somwhere (i think it was the author of the original blue key) that the way he was going to work was that he would go in circles around the map starting from the exit, making the circunferences smaller every time he reaches certain point until he reaches the middle, then he would sprint to the exit again. This kinda works like Turings machine, anyhow thanks for unrustling mah jimmies :D
Cod as call of duty 2, im not really into the newest ones.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#83
WhiteAce wrote:I think the forest should have broken twigs on the floor or leaves, perhaps you could get someone to make a model for it and just put it in as props?
I agree. Although I think they could be done with simple sprites to reduce the polycount.
Omniary wrote:For it's mannerisms, I don't know too much, but from Regalis' description, he said it would basically stalk you for a given time, come time, the sounds of its' presence becoming more apparent until it goes after you.
I think I'll go with a combination of chris0matic's idea and my previous description. First it sneaks around behind the trees and you'll just catch glimpses of it occasionally, but the further you go, the closer it gets. Running will attract it's attention and it'll come closer faster. Eventually it'll step on the path and start approaching you. You have to back off slowly, as running will make it attack you. You also have to make sure it doesn't get too close to you, or it'll attack as well. If you manage to get far enough from it, it goes back into the forest and starts sneaking around again. If you're not out of the forest the second time it comes out, it will attack you no matter what you do.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#84
Regalis wrote:
WhiteAce wrote:I think the forest should have broken twigs on the floor or leaves, perhaps you could get someone to make a model for it and just put it in as props?
I agree. Although I think they could be done with simple sprites to reduce the polycount.
I thought of an idea where the forest would have 'leave' sprites that behave similar to the dust motes inside the facility, to give off the effect of leaves falling off the trees. It could add a surreal feel, visually, yet still give off a withering, 'dead' mood to the forest. I'm not sure how they could keep contained inside the forest itself though.
It slep time bunner.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#85
Reg, I was thinking... 860 is pretty much proven that its not always the same thing (Addanum cobblestone path) But i think there should be a 3/8 chance to get a Strange path... I was thinking something like a big river with a narrow path, and when you walk, you wobble (a little like PD) but you have to keep going, and when you go over this path, 860-2 Comes out of the woods and tries to attack you... you would have to escape the water fast enough for him to go back to the woods. Note that touching the water makes you slower.

Yes, it doesnt seem canon when you first think of it...
But think aboout it... Its 860, They found a Random Cobblestone path when knowone else did, so why not some other weird features. i believe it would throw some people off guard. ;D
Image

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#86
chris0matic wrote:Reg, I was thinking... 860 is pretty much proven that its not always the same thing (Addanum cobblestone path) But i think there should be a 3/8 chance to get a Strange path... I was thinking something like a big river with a narrow path, and when you walk, you wobble (a little like PD) but you have to keep going, and when you go over this path, 860-2 Comes out of the woods and tries to attack you... you would have to escape the water fast enough for him to go back to the woods. Note that touching the water makes you slower.

Yes, it doesnt seem canon when you first think of it...
But think aboout it... Its 860, They found a Random Cobblestone path when knowone else did, so why not some other weird features. i believe it would throw some people off guard. ;D
I like it. I think that there should be things that aren't descrived on the document, after all, they haven't discovered everything.
I don't mean to add random stuff like buildings or things like that, but things found commonly on forests, like a river like chris said.
-Resident Bacon Fanatic-

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#89
I too think that it'd be a good idea to put kinds of paths that weren't described in the exploration logs; it'd be a good way to throw a curve ball on the people that did read the original article.

Other than a river, I think that a large, seemingly bottomless chasm with a rotting wood bridge could be nice. The cobblestone path could lead to a clearing with something like a large stone in its center, and touching the stone could cause the monster to roar ludly, as if it was close to the player (but it wouldn't actually attack him; that'd be too cheap, I think)
Creator of SCP-345, SCP-700, SCP-860 and SCP-966.
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