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Re: Irrlicht Port

Posted: Tue Oct 07, 2014 10:19 am
by Zombiezomber
This is a bit off topic but hey, isn't bullet what rockstar games used for GTA V?

Re: Irrlicht Port

Posted: Tue Oct 07, 2014 8:43 pm
by juanjp600
mrpeanut188 wrote:what does the Irrlicht engine support in terms of... networking?
Irrlicht isn't like Blitz3D or Unity, which are designed for making games. Irrlicht is a graphics engine that has a lot of stuff that can be used for games, but sound and networking are not included.
MonocleBios wrote:I'd argue that juan could refactor 3dworld into multiple source/header files
Will do.
Edit: now things are separated a bit, I'll break up the world constructor into several small functions later

Re: Irrlicht Port

Posted: Wed Oct 08, 2014 12:52 am
by Catnipbuddy
This will be fantastic when its done! And I have a feeling it will be EVEN BETTER because Juan is working on it! It will also be sweet how there will be a physics engine on it. For some reason I keep imagining :173: moving after a blink and when its finished him just stopping with so much force he launches straight into the player, shattering his bones and killing him...

Re: Irrlicht Port

Posted: Wed Oct 08, 2014 1:14 am
by mrpeanut188
juanjpro wrote:
mrpeanut188 wrote:what does the Irrlicht engine support in terms of... networking?
Irrlicht isn't like Blitz3D or Unity, which are designed for making games. Irrlicht is a graphics engine that has a lot of stuff that can be used for games, but sound and networking are not included.
Ah, ok, although I meant support in general, I didn't imagine that you'd have it out of the box with Irrlicht, but I mean like how well has the community done it? I know it should be out there somewhere.
I just don't know about the Irrlicht community, although I've heard mostly positive things.

Re: Irrlicht Port

Posted: Wed Oct 08, 2014 11:15 am
by Spiffycat
Juanpro really lives up to his name. =p

Re: Irrlicht Port

Posted: Wed Oct 08, 2014 4:24 pm
by LORD DEATH
How broad is the spectrum of PCs that the game can run on High Quality with the performance not being impacted? Could you still play it on a budget PC? (Something like a 780?) I've been using the 780 at the mathlab to play.

Re: Irrlicht Port

Posted: Wed Oct 08, 2014 10:33 pm
by MrGuilkeyFace
For a game like containment breach, even a seven year old laptop can run it at a decent framerate. Truly, in terms of graphics, the game is very simple and not much of a memory hog. It simply needs optimized. The engine it currently is on is its only limitation. Most of it is pre-calculated, like the lighting and shadows. What I'd be excited for is dynamic lighting, which could very much be used for gameplay mechanics and such. Also, a 780 is far more than enough for this game. My laptop has a 630m, and it's pretty good. Lol.

Re: Irrlicht Port

Posted: Thu Oct 09, 2014 12:23 am
by CLgaming
eric?* port

On-topic, this is really good. I expect great things from you and this juan!

Re: Irrlicht Port

Posted: Fri Oct 10, 2014 1:23 am
by juanjp600
LORD DEATH wrote:How broad is the spectrum of PCs that the game can run on High Quality with the performance not being impacted?
More computers should have better support for the game when this is done, though I might be dropping support for really old PCs. The Blitz3D version doesn't work well on old PCs anyway because of its high memory usage (this is something I hope I can solve).

If it works well in the current demos, it's likely that the final version will work nearly as well.

Now I'm importing all of the items from Items.bb, similarly to how I imported all the rooms from rooms.ini, the inventory will be reimplemented soon.

Re: Irrlicht Port

Posted: Fri Oct 10, 2014 2:59 pm
by LORD DEATH
Sweet. I can't wait 'til this is done, it'l be cool to try it out :)