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Make Gas Mask and hazmat Suit Require Oxygen Filters To Work

Posted: Mon Aug 27, 2018 2:13 pm
by rico6822
Those Filers Slowly Drain For 0,5% quality per second. Filters are having their own quality phases:

Normal- Normal sprint.

Polluted- Sprint gets restored slower.

Hostile- Sprint does not regenerate.

Deadly- Sprint does not regenerate + decontamination gas effect. The player will die if he wears this quality filter for about 6 seconds.

Gas filters can be found:

* One near SCP-1123's box.

* Two inside SCP-008's chamber control room.

* From 2 to 3 in heavy containment zone's storage near elevator.

* 1 in entrance zone's medical room.

* One inside SCP-205's control room, so this place can finally be more useful, than just being s safe file on euclid difficulty.


"Very Fine" gas mask and "Very Fine" hazmat suit does not require oxygen filters.

Re: Make Gas Mask and hazmat Suit Require Oxygen Filters To Work

Posted: Mon Aug 27, 2018 5:24 pm
by CommanderMark
The quality of a gas mask's filter isn't going to drain by the minute. Plus this would make gas masks way more convoluted than they should be to use.

Re: Make Gas Mask and hazmat Suit Require Oxygen Filters To Work

Posted: Mon Aug 27, 2018 6:45 pm
by rico6822
But will you agree with me, that having them got unlimited oxygen is quite unrealistic? Plus several things in SCP: Containment Breach take effect in way shorter time, than normally.

Examples:
* Running out of batteries.

* SCP-427 make player transform in less, than 10 minutes. It should take more, than 1 hour.

* SCP-096 rushes on player in 40 seconds after seeing face. In official canon it should take 2 minutes.

Re: Make Gas Mask and hazmat Suit Require Oxygen Filters To Work

Posted: Sun Oct 21, 2018 7:30 pm
by Ori Le Ponytronic
I don't see the point of oxygen filters when the "very fine" gas mask and the "very fine" hazmat suit doesn't require oxygen filters, after you reached SCP-914, they became useless so why the point of even adding them ? :?