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SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 6:08 pm
by Steelpoint
I think I can say with certainty that when most people find SCP-914 ingame they will put in both their key card, S-NAV and other equipment go for Very Fine to get access to some of the best equipment ingame.
I propose that the outputs of items on higher settings be heavily more randomized to put a certain "risk" in sacrificing your equipment. You may get an awesome radar, or some useless gadget that is 200 years ahead of its time and serves no present day use.
For example
1:1
%100 of changing to similar item.
Fine
%50 of changing to similar item
%50 of changing to slightly better item.
Very Fine
%25 of destroying/downgrading item.
%25 of making useless item.
%25 of making great item that breaks.
%25 of making great item that works.
Or something similar.
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 6:18 pm
by MonocleBios
Sounds like a good idea.
It wouldn't take too many code changes either, just a few edits to the use914 function.
Durability items could be added by either hard-coding them, or adding a durability integer to the item type and decrementing it.
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 6:59 pm
by Mirocaine
It's certainly possible and I like this idea a lot; It's just models that'd be the only worry.
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 7:58 pm
by Lusor1111
I would love this, as it makes 914 more canon. But very fine should never downgrade or break an item directly, as it goes against the 914 working principle(refining the item to the selected setting). I think that the 25% asigned to it whould be "objects that will kill/harm you when used"
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 8:08 pm
by ndi05
Today i was thinking the same thing too!
And it would give you the infinite possibilities feel more.
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 8:19 pm
by spartan322
I like it, except for the chance of it being a bad item, or it being useless. Very fine means that the output will be a better thing than the input, so making it being worse just makes it similar to coarse. The item being useless should be only be like you said. A futuristic item that serves no purpose for what you need it.
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 8:39 pm
by Roller6902
>Looks at Mastercard
say hello to Key Card level 2...
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Tue Jan 08, 2013 11:43 pm
by MonocleBios
Modified the use914 function to include probability.
Now all I need is a table depicting what item becomes what and we're set.
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Wed Jan 09, 2013 2:23 am
by SCP-682
Game-changing events that the player has no control over are a general no. Imagine how it would be if you're working on getting a high-level keycard and it just breaks it, and if thats the only keycard in the map *cough*Mastercard*cough*. All the logic paths for what makes what on what setting, plus all the outcomes, would take up more space than its worth. Unless there was a way around the chance of useless items, which would be time-consuming in-game no matter what, I don't support this idea.
Re: SUGGESTION: Randomize certain 914 outputs.
Posted: Wed Jan 09, 2013 2:28 am
by spartan322
SCP-682 wrote:Game-changing events that the player has no control over are a general no. Imagine how it would be if you're working on getting a high-level keycard and it just breaks it, and if thats the only keycard in the map *cough*Mastercard*cough*. All the logic paths for what makes what on what setting, plus all the outcomes, would take up more space than its worth. Unless there was a way around the chance of useless items, which would be time-consuming in-game no matter what, I don't support this idea.
Well, looking at 096 is a game changing event in which you have no control.
The way it should work, should be like, if it comes out something like the futuristic device that can't be used, then put it on coarse to revert it, this way you can try again. If not, just do a quick save before using the machine.
Remember, most of the game will bend you over and fuck you. This isn't as different as other SCPs.