SCP-096 Containment Chamber and Scramble Gear

#1
Location: Heavy Containment Zone

Keycard: 3 or higher

To access the chamber the player has to ride an elevator. In front of elevator there will be a torn apart corpse of Class D. Once the player arrives there will be a door that can only be opened with a keycard. Behind the door there will be a monitor with thermal camera monitoring the room and 2 buttons. One of them opens the door to the airlock separating the chamber from the control area. The second button opens the door to SCP-096 room. There is a document of SCP-096 inside the airlock and scramble gear near the control panel. There is also a level that forcefully closes both doors of the airlock and puts decontamination gas inside (cosmetic feature suggesting that Class D who refused to enter inside would get gassed). There are no cracks in the walls. SCP-096 proven himself capable of forceful door opening in order to escape.

The scramble gear itself acts as night vision goggles but it does not show the path in the darkness at all. Every time the player stares at SCP-096's face the vision would get blurred and the creature would not turn hostile if not already triggered. The gear needs batteries to work.

SCP-914 Refining:

Rough- Electrical components.

Coarse- Electrical components.

1:1- A different item of similair value.

Fine- Gear doesn't require batteries anymore.

Very Fine- Requies batteries but blink meter drops 40% slower when active (multiplied by 0.6).

Note: Cannot be composed with SCP-148.

The rest I leave to your imagination.
Barotrauma submarine designer- rico6822
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