Re: SCP-096 Stuff
Posted: Mon Jun 24, 2013 5:08 pm
Now that... that is a very great texture experience. ;)Night wrote:Here are the newer textures, going to send the temporary model/model animations to Regalis now.Spoiler
Now that... that is a very great texture experience. ;)Night wrote:Here are the newer textures, going to send the temporary model/model animations to Regalis now.Spoiler
Thanks for this info, time to start!Night wrote:No, I actually haven't used any reference pictures for 096. I think that the whole fun part about it was to make what you think he would look like according to the description.
I did run into a problem though, you could argue if it was a 'major' problem or not, but what it was, was the mouth.
The problem being is how he can open his jaw up to 4 times more than what a normal human can, I could go and try to invent a whole system myself, which would probably involve a fairly different skull shape when comparing to a human's one , and I did try to (drawing in a couple of notebooks what could make sense), but eventually I settled down to a more simplistic design.
But there are some references that could help you if you need them, the obvious and most important ones being a human's skeleton structure and muscles (anatomy). Others can be images for what emaciation looks like IRL.
What's really important, in order to create a better representation, is to read all the files about 096 in the SCP wiki, in order to give yourself a better representation of how he looks. There is a certain event, if I remember correctly, that could change quite dramatically the way he looks but would remain for you to interpret, considering how all the previous information you got about him would influence his appearance accordingly.
P.S
My representation of SCP-096, despite saying all I said now, wasn't accurate enough in my opinion, I could really improve and reevaluate what he would look like if I would actually read everything about him carefully and look for some references (by that of course I mean at the beginning of the work, when I just started making the model; now it's pretty useless to try and revamp the model unfortunately).
I know this to be true, in my mind his cheeks would have to be torn and his jaw would likely be dislocated, keeping with the whole "human" thing anyway. I'm pretty sure I posted this before, it's a quick sketch I did:Night wrote:...I did run into a problem though, you could argue if it was a 'major' problem or not, but what it was, was the mouth.
The problem being is how he can open his jaw up to 4 times more than what a normal human can...