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Re: SCP-096 Stuff
Posted: Mon Feb 04, 2013 7:58 pm
by Ruins72
Hey, I really want to learn how to model in a 3D program. What you guys are doing is great and I want to be a part of it. So can you guys point me to any good tutorials? I don't have a computer at home though so it'll take a while to show anyone anything since I'm using the comps at school.
Re: SCP-096 Stuff
Posted: Mon Feb 04, 2013 10:19 pm
by BJFowLer
Well, blender good to start with and it's free look at what I made with it
For tutorials go here
http://www.youtube.com/watch?v=VmOFRkRjOSQ However this is not the topic to discuss this PM me if you need help.
If your looking to help with something once you learn how to model i can use you for my game.
Re: SCP-096 Stuff
Posted: Sun Feb 10, 2013 8:18 pm
by hug0905
Cool!
Re: SCP-096 Stuff
Posted: Thu Feb 14, 2013 8:22 pm
by Night
I have been quite busy lately, so sorry that there aren't any updates about 096' model. As of now, I have decided to add a normal map, so his model will look better. :)
Re: SCP-096 Stuff
Posted: Thu Feb 14, 2013 8:29 pm
by That Same Anon
is that basically a bumpmap?
REGALIS. IF YOU ADD THIS. YOU MUST ADD A DISABLE096 COMMAND.
Re: SCP-096 Stuff
Posted: Thu Feb 14, 2013 9:19 pm
by Ruins72
have you posted the model anywhere? I can't import it into blender from the game files and I wish to tinker with it a lil'(I do this a lot with game models.)
Re: SCP-096 Stuff
Posted: Thu Feb 14, 2013 9:38 pm
by Night
That Same Anon wrote:is that basically a bumpmap?
Yep. :)
Ruins72 wrote:have you posted the model anywhere? I can't import it into blender from the game files and I wish to tinker with it a lil'(I do this a lot with game models.)
I'll send it to you via PM (it's the one used in-game, not the updated one), heh, I have no problem with it. :P
Re: SCP-096 Stuff
Posted: Thu Feb 14, 2013 9:50 pm
by Ruins72
Night wrote:That Same Anon wrote:is that basically a bumpmap?
Yep.
Ruins72 wrote:have you posted the model anywhere? I can't import it into blender from the game files and I wish to tinker with it a lil'(I do this a lot with game models.)
I'll send it to you via PM (it's the one used in-game, not the updated one), heh, I have no problem with it.

YAY! Also, am I the only one who thinks 096 deserves his own game? one where you and the foundation are trying to slow him down and "bag" him before he gets to civilization/096-1? I think it would be awesome to square off with him from a chopper/truck/random foundation vehicle.
EDIT: How do I open a b3d file to edit? Blender says it doesn't support it :(
Re: SCP-096 Stuff
Posted: Thu Feb 14, 2013 10:06 pm
by Juicy
Night wrote:I have been quite busy lately, so sorry that there aren't any updates about 096' model. As of now, I have decided to add a normal map, so his model will look better.

The sad thing is that normal maps look so weird ingame, they look like water
But I think that the C++ conversion will fix that
Re: SCP-096 Stuff
Posted: Fri Feb 15, 2013 3:35 am
by Stormy
Is the updated 096 slated for release for the next update 6.7?