Re: SCP-096 Stuff

#71
Ruins72 wrote: YAY! Also, am I the only one who thinks 096 deserves his own game? one where you and the foundation are trying to slow him down and "bag" him before he gets to civilization/096-1? I think it would be awesome to square off with him from a chopper/truck/random foundation vehicle.

EDIT: How do I open a b3d file to edit? Blender says it doesn't support it :(
Oh, sorry, I thought it had the blend file in it as well, let me just send you another file.
Btw, you can open them with a free program called "fragmotion".

Juicy wrote:The sad thing is that normal maps look so weird ingame, they look like water

But I think that the C++ conversion will fix that
Probably.

Stormy wrote:Is the updated 096 slated for release for the next update 6.7?
Hopefully, it depends on my time.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#74
Night wrote:
Ruins72 wrote:does fragmotion have a mac version? because that's what my school is running :(
Hmm, I'm not sure, I think it should work on mac though.
i shall find out.

Re: SCP-096 Stuff

#75
I have a suggestion for an idle animation.

How about if he leans towards a wall with his hand, and he looks down while doing it?

Re: SCP-096 Stuff

#77
The eating animation is dependant on the MTF model?

Oh and great job as always on 096. You are really getting great with his model animations. It makes me anxious to see him in the next update.
Last edited by Stormy on Sat Mar 02, 2013 4:49 pm, edited 1 time in total.

Re: SCP-096 Stuff

#79
Night wrote:A little update on SCP-096.
http://www.youtube.com/watch?v=GnonwQz0Ddc

The new and updated animations will probably be added on the next update.
As of the eating animation, I'll keep working on it once I finish the MTF model. :)
Nice job, it's going to be scary :D

Edit: but the legs at the first and second animations seem a bit odd with that slight movement
Don't put the gas away yet...