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Re: SCP-096 Stuff

Posted: Sat Mar 02, 2013 4:41 pm
by Insanity's Bane
I noticed 096 tripped on the last animation. What's up with that?

Re: SCP-096 Stuff

Posted: Sat Mar 02, 2013 4:47 pm
by Night
Insanity's Bane wrote:I noticed 096 tripped on the last animation. What's up with that?
The shock from the Tesla-gate, currently in-game he just starts panicking again, so this should be a little better for the time being. :P

Re: SCP-096 Stuff

Posted: Sat Mar 02, 2013 5:09 pm
by SFK363
Night, used my suggestion didn't you?

Re: SCP-096 Stuff

Posted: Sat Mar 02, 2013 5:20 pm
by Night
SFK363 wrote:Night, used my suggestion didn't you?
Yup. ;)

Re: SCP-096 Stuff

Posted: Sat Mar 02, 2013 6:54 pm
by SFK363
Night wrote:
SFK363 wrote:Night, used my suggestion didn't you?
Yup. ;)
I'm not saying I'm displeased with how you animated him, but I would imagine him just standing straight up, not bending his body, just his neck, looking down, and holding just one hand towards the wall, the other one facing downward. But I'm not forcing you to reanimate him, just saying that is better in my opinion.

Re: SCP-096 Stuff

Posted: Sat Mar 02, 2013 7:11 pm
by Juicy
SFK363 wrote:
Night wrote:
SFK363 wrote:Night, used my suggestion didn't you?
Yup. ;)
I'm not saying I'm displeased with how you animated him, but I would imagine him just standing straight up, not bending his body, just his neck, looking down, and holding just one hand towards the wall, the other one facing downward. But I'm not forcing you to reanimate him, just saying that is better in my opinion.
I prefer Night's version but that would be good too

Re: SCP-096 Stuff

Posted: Sun Mar 03, 2013 12:09 am
by BJFowLer
Night how do you animate with blender. I just can not figure it out.

Re: SCP-096 Stuff

Posted: Sun Mar 03, 2013 1:16 am
by Juicy
BJFowLer wrote:Night how do you animate with blender. I just can not figure it out.
What's wrong with Blender? :O

Re: SCP-096 Stuff

Posted: Sun Mar 03, 2013 4:21 am
by mrpeanut188
BJFowLer wrote:Night how do you animate with blender. I just can not figure it out.
Either Vertex or Armature.
Basically, you create an Armature object, and just extend from the main bone, to fit the joints.
Then, in the effected object, you have to create 'Vertex Groups', you select a group of vertexes, and name it the same as the bone.
So, you'd have the bone Back.01, and a vertex group in the object of Back.01.
Next step is parenting the model to the armature.
Use the timeline screen, select all of the bones, and create keyframes for anything going to be changed.

For a more indepth guide, just youtube or PM me.

Re: SCP-096 Stuff

Posted: Wed Mar 06, 2013 8:43 pm
by InnocentSam
Night wrote:A little update on SCP-096.
http://www.youtube.com/watch?v=GnonwQz0Ddc

The new and updated animations will probably be added on the next update.
As of the eating animation, I'll keep working on it once I finish the MTF model. :)
Dem frames.