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Re: SCP-096 Stuff

Posted: Wed Mar 06, 2013 9:28 pm
by Night
I'm afraid that the new model wouldn't be coming on the next update of SCP:CB, well not fully, the bones of the fingers got all messed up after I exported them to an FBX format, so I'll probably just have to fix that later on.
For the time being I'll just leave it with a single bone for the hand

Err, this sucks, since I actually used those finger bones very efficiently in the eating animation. :/

BJFowLer wrote:Night how do you animate with blender. I just can not figure it out.
If you still want to discuss about it, shoot me a PM. :)
Serious-Fox wrote:did you make the model that's in the game at the moment?

Your new sitting model looks fantastic
Yes, I did.
Thanks. :D

Re: SCP-096 Stuff

Posted: Wed Mar 06, 2013 9:40 pm
by juanjp600
Night wrote:I'm afraid that the new model wouldn't be coming on the next update of SCP:CB, well not fully, the bones of the fingers got all messed up after I exported them to an FBX format, so I'll probably just have to fix that later on.
For the time being I'll just leave it with a single bone for the hand

Err, this sucks, since I actually used those finger bones very efficiently in the eating animation. :/
[EXPLETIVE]!

Re: SCP-096 Stuff

Posted: Wed Mar 06, 2013 9:40 pm
by InnocentSam
Night wrote:Err, this sucks, since I actually used those finger bones very efficiently in the eating animation. :/
The fingers moved? That'd've been creepy while getting eaten.

Re: SCP-096 Stuff

Posted: Sun Mar 10, 2013 4:22 am
by Stormy
Night wrote:I'm afraid that the new model wouldn't be coming on the next update of SCP:CB, well not fully, the bones of the fingers got all messed up after I exported them to an FBX format, so I'll probably just have to fix that later on.
For the time being I'll just leave it with a single bone for the hand

Err, this sucks, since I actually used those finger bones very efficiently in the eating animation. :/

BJFowLer wrote:Night how do you animate with blender. I just can not figure it out.
If you still want to discuss about it, shoot me a PM. :)
Serious-Fox wrote:did you make the model that's in the game at the moment?

Your new sitting model looks fantastic
Yes, I did.
Thanks. :D

You just ruined my day with that announcement Night. Well, I do hope the model will make it for the update after the next one.

Re: SCP-096 Stuff

Posted: Fri Jun 21, 2013 9:39 pm
by Night
I made a temporary fix for the glitchy bones, so now I can send Regalis the new animations for 096, and then later on, fix/add the needed bones that I removed.
Spoiler
Image
So yeah... Now the animations look more or less fine when imported. :D
I'm currently working on newer updated textures.

Re: SCP-096 Stuff

Posted: Fri Jun 21, 2013 9:42 pm
by SCP 513
Night wrote:I made a temporary fix for the glitchy bones, so now I can send Regalis the new animations for 096, and then later on, fix/add the needed bones that I removed.
Spoiler
Image
So yeah... Now the animations look more or less fine when imported. :D
I'm currently working on newer updated textures.
Dem bones!

Very good, though. I hope newer textures will look more muscular and sexy. :)

Re: SCP-096 Stuff

Posted: Fri Jun 21, 2013 9:43 pm
by Night
Well, 096 is supposed to be really skinny, so I don't know about making him muscular. :P

Re: SCP-096 Stuff

Posted: Fri Jun 21, 2013 9:45 pm
by Omniary
Nice, so with the new animations, 096 will actually be able to [REDACTED] that one guard in the generator room? Neato.

Re: SCP-096 Stuff

Posted: Fri Jun 21, 2013 9:48 pm
by SCP 513
Omniary wrote:Nice, so with the new animations, 096 will actually be able to [REDACTED] that one guard in the generator room? Neato.
Oooohhhh, that will be scary.

I see what you mean... <_<

Re: SCP-096 Stuff

Posted: Fri Jun 21, 2013 10:06 pm
by Juicy
Nice, 096 is going to be awesome! :096: