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Re: Vents, Sound meter

Posted: Sat Jan 19, 2013 9:10 am
by ndi05
Gogert777 wrote:
A Hideous Beast wrote:I'd love to have 049 incorporated into the game, right now I'm just drawing up different looks for him, but I doubt Reg would green light it, but still, I'll be posting pictures.
I am in favor of this SCP.
Me too.
reggy pls

Re: Vents, Sound meter

Posted: Sat Jan 19, 2013 4:44 pm
by A Hideous Beast
Back on topic, people :P

Re: Vents, Sound meter

Posted: Sat Jan 19, 2013 7:55 pm
by Gogert777
SCP CB is a hardcore game so there is not much HUD but on Euclid (the difficulty) there would be a sound meter but on Keter there is none.
Me personnel i don't want this, does not feel right with the game. Is not like it matters if an SCP hears you, but the MTF. MTF need to be better implemented were they're location should be said on the radio.(should the MTD be able to her your radio?) And some more voice acting like, "There he is", and you being able to hind under desks, and for them to leave you alone when an SCP shows up.
A sound meter will be up to Regelis. My vote /no

Re: Vents, Sound meter

Posted: Sun Jan 20, 2013 1:50 am
by Juicy
I don't want a sound meter too, I think that It would change the game so much

Re: Vents, Sound meter

Posted: Sun Jan 20, 2013 3:30 am
by A Hideous Beast
Juicy wrote:I don't want a sound meter too, I think that It would change the game so much
How?

Re: Vents, Sound meter

Posted: Sun Jan 20, 2013 3:51 am
by Gogert777
If you were to ask me, the player would be worrying what is up with the sound meter and be checking on it(maybe there is a new scp where i should quiet). or MAYBE the sound meter could pop up if you are in need of it and found by the MTF and need it to say quiet and escape.
And the vents. i thank i can be a new nice way of getting away from MTF. Vent should lead away from the next room and to another random room be it a gas room or somewhere.
Don't like meter. just no :P

Re: Vents, Sound meter

Posted: Sun Jan 20, 2013 5:42 pm
by whathopercy
Back from camp, so I can be active again.

If you'd read my thing, I said the sound meter could be a device. You'd have to go into a doctor's office to retrieve it, and it would be hard to get, since those doors have pass codes.

If it WERE on the HUD, then i'd agree with you. But no, that was not my intention.

P.S. Somehow I find A Hideous Beast is one of my only advocates on these things. You're awesome man.

Re: Vents, Sound meter

Posted: Sun Jan 20, 2013 8:42 pm
by Gogert777
whathopercy wrote:Back from camp, so I can be active again.

If you'd read my thing, I said the sound meter could be a device. You'd have to go into a doctor's office to retrieve it, and it would be hard to get, since those doors have pass codes.

If it WERE on the HUD, then i'd agree with you. But no, that was not my intention.

P.S. Somehow I find A Hideous Beast is one of my only advocates on these things. You're awesome man.
If its a device, that's find with me. Would not have the player forced to use it.

Re: Vents, Sound meter

Posted: Sun Jan 20, 2013 8:47 pm
by SCP-079
The vent thing looks really really cool, but i'm more interested in the sound meter. I've been really far from SCP, but I think I read that Regalis did a new system in which escaping some SCP's is easier, anyways; I really think that a sound meter would be great. Some times you just walk slowly thinking that a SCP won't hear you but they do, using a sound meter could actually give you a chance of survival under all this chaos.

Re: Vents, Sound meter

Posted: Sun Jan 20, 2013 9:15 pm
by Gogert777
SCP-079 wrote:The vent thing looks really really cool, but i'm more interested in the sound meter. I've been really far from SCP, but I think I read that Regalis did a new system in which escaping some SCP's is easier, anyways; I really think that a sound meter would be great. Some times you just walk slowly thinking that a SCP won't hear you but they do, using a sound meter could actually give you a chance of survival under all this chaos.
n00b