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Re: Turning the lights back on

Posted: Wed Jan 23, 2013 2:07 am
by Steelpoint
I don't know if this is true but in older versions if you left the containment chamber before triggering the escape sequence, the entire facility would still have lights on. I don't know if this is still true as of recent versions.

Best way to check is to go NOCLIP and explore the site.

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 2:09 am
by whathopercy
Thanks Steely. Me check out.

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 3:27 am
by danbob555
Steelpoint wrote:I don't know if this is true but in older versions if you left the containment chamber before triggering the escape sequence, the entire facility would still have lights on. I don't know if this is still true as of recent versions.

Best way to check is to go NOCLIP and explore the site.
Going to confirm this, wish me luck. I'll be back with photos.

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 5:46 am
by danbob555
danbob555 wrote:
Steelpoint wrote:I don't know if this is true but in older versions if you left the containment chamber before triggering the escape sequence, the entire facility would still have lights on. I don't know if this is still true as of recent versions.

Best way to check is to go NOCLIP and explore the site.
Going to confirm this, wish me luck. I'll be back with photos.
I DID IT.
No more smoke/fog!
http://imgur.com/a/daw8d

Let me know what you guys think. This is exactly what I had in mind. This is what the facility would look like with the lights on.

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 7:24 am
by Steelpoint
Good to see you can still do that. I did enjoy exploring the site with the lights on.

I would imagine that it may be possible for the player to get the lights back on if they repair the generator.

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 7:25 am
by Sparks
Steelpoint wrote:Good to see you can still do that. I did enjoy exploring the site with the lights on.

I would imagine that it may be possible for the player to get the lights back on if they repair the generator.
Could be added in a future version of the game perhaps?

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 11:44 am
by lololord
Image
Actually, Yes...

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 1:52 pm
by FoxMccloud64
The fog is fine, just it's a pain in the ass in dah Larry's Home (maintenance tunnels btw) because you can always find a dead end .-.

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 3:50 pm
by Steelpoint
That is actually the reason I hate going into the maintenance tunnels, 106 will always spawn there.

Re: Turning the lights back on

Posted: Wed Jan 23, 2013 3:52 pm
by FoxMccloud64
Steelpoint wrote:That is actually the reason I hate going into the maintenance tunnels, 106 will always spawn there.
Everyone hates it, but it's obligatory to go :c