Turning the lights back on
Posted: Mon Jan 21, 2013 11:37 pm
Here's a quick suggestion.
We all know what the facility looks like before the lights go out. See how every corner of the room is visible?
A well-lit hallway. Not something you see every day in Containment Breach.
Now, when you play for a few minutes and arrive at the electrical control center, there is a primary lighting and secondary lighting switch. Assuming that the photo above is what it looks like with both switches flipped, why can't we restore it to looking that way? The only thing that seems to change is when the secondary lighting is turned off (which doesn't help much
). But what if turning the primary lighting on actually did something? Think of the possibilities of what you could achieve with more lights. Avoiding 173 at long distances, no more running into 106 or the MTF head on by accident.
Also, note the black "Fog" that materializes shortly after the intro sequence. Maybe turning on the primary lighting would remove that as well!
Anyways, just a suggestion. Would love to see some better lighting in one place or another. Feedback is appreciated, positive or negative.
We all know what the facility looks like before the lights go out. See how every corner of the room is visible?

Now, when you play for a few minutes and arrive at the electrical control center, there is a primary lighting and secondary lighting switch. Assuming that the photo above is what it looks like with both switches flipped, why can't we restore it to looking that way? The only thing that seems to change is when the secondary lighting is turned off (which doesn't help much

Also, note the black "Fog" that materializes shortly after the intro sequence. Maybe turning on the primary lighting would remove that as well!
Anyways, just a suggestion. Would love to see some better lighting in one place or another. Feedback is appreciated, positive or negative.