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Model Requests SCP-610

Posted: Tue Jan 22, 2013 8:30 am
by Lotims
Looking for any modelers who are good with modeling anything organic. BJFowler is currently making a game based off of SCP-610 (http://www.scp-wiki.net/scp-610).
Mainly looking for anything in terms of good skin wrinkling, intense mutation, etc...
Look at picture in article for reference

EDIT: The Official forum for the game is up, check it out here: http://www.scp610game.com

EDIT #2: The first build of one of the levels is almost complete, here are some screenshots:

Screenshot 1:
Image
Screenshot 2:
Image
Screenshot 3:
Image

Re: Model Requests SCP-610

Posted: Tue Jan 22, 2013 5:34 pm
by A Hideous Beast
Oh Lord. Should be interesting.

Re: Model Requests SCP-610

Posted: Tue Jan 22, 2013 7:33 pm
by Gogert777
I would be a big help, but can i help out?

Re: Model Requests SCP-610

Posted: Tue Jan 22, 2013 8:37 pm
by DjSaturn
Just as a heads up,

(if you didn't know already)

if you look through the other scp games I think someone has already made or added 610 to their game. Maybe you can look at their model or borrow it for inspiration.

Re: Model Requests SCP-610

Posted: Tue Jan 22, 2013 11:33 pm
by Lotims
Gogert777 wrote:I would be a big help, but can i help out?
Sure! Just message BJFowLer about it. :)
DjSaturn wrote:Just as a heads up,

(if you didn't know already)

if you look through the other scp games I think someone has already made or added 610 to their game. Maybe you can look at their model or borrow it for inspiration.
Ah, I did not know that. I will take a look, thanks for the heads up :)

Re: Model Requests SCP-610

Posted: Wed Jan 23, 2013 12:59 am
by DjSaturn
Your welcome, sorry I couldn't be more direct with which game/thread (I don't keep up with them to often), but I do specifically remember that SCP in one of their games.

Re: Model Requests SCP-610

Posted: Thu Jan 24, 2013 6:08 pm
by Gogert777
i would take a picture of what i have so far but idk how to. FYI, i am making the model if ya didnt know

Re: Model Requests SCP-610

Posted: Fri Jan 25, 2013 3:00 am
by Lotims
Gogert777 wrote:i would take a picture of what i have so far but idk how to. FYI, i am making the model if ya didnt know
Awesome! What program are you using? There should be an option allowing you to export an image render of the model.
Also Night (the guy who did the model for 096) said he is willing to do a model or two, although he is busy, but he said he will definitely do a model :D
AutomaticCarrot is also working on this. He can model, texture, create landscapes, etc... He is a very good 3DS Max user from what I am told by Mirocaine :)
Thanks again for being willing to help out

Re: Model Requests SCP-610

Posted: Fri Jan 25, 2013 3:33 am
by Gogert777
Lotims wrote:
Gogert777 wrote:i would take a picture of what i have so far but idk how to. FYI, i am making the model if ya didnt know
Awesome! What program are you using? There should be an option allowing you to export an image render of the model.
Also Night (the guy who did the model for 096) said he is willing to do a model or two, although he is busy, but he said he will definitely do a model :D
AutomaticCarrot is also working on this. He can model, texture, create landscapes, etc... He is a very good 3DS Max user from what I am told by Mirocaine :)
Thanks again for being willing to help out
Blender. Making the head is harder than i thought. And i am not sure how tall he should be. I dont never know where i see how many polys i am using.
EDIT:
Image
Idk why it is only showing that. :/

Re: Model Requests SCP-610

Posted: Fri Jan 25, 2013 3:40 am
by Lotims
Gogert777 wrote:
Lotims wrote:
Gogert777 wrote:i would take a picture of what i have so far but idk how to. FYI, i am making the model if ya didnt know
Awesome! What program are you using? There should be an option allowing you to export an image render of the model.
Also Night (the guy who did the model for 096) said he is willing to do a model or two, although he is busy, but he said he will definitely do a model :D
AutomaticCarrot is also working on this. He can model, texture, create landscapes, etc... He is a very good 3DS Max user from what I am told by Mirocaine :)
Thanks again for being willing to help out
Blender. Making the head is harder than i thought. And i am not sure how tall he should be. I dont never know where i see how many polys i am using.
First, press F10 to go to the render buttons:
1.Choose an image type and set the quality
2.Choose the size and the OSA(anti-aliasing)level
[EDIT]3.Press F12 to render the image
4.Press F3 and save the file with the dialog that appears.